<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7343163745301881929</id><updated>2011-07-07T18:41:27.345-07:00</updated><category term='sucker punch'/><category term='shame'/><category term='damn you snyder'/><category term='overview'/><category term='return'/><category term='Rant'/><category term='RPG'/><category term='Pathfinder'/><title type='text'>Home of the Reluctant Wookeh 1.1</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-8558548123279962414</id><published>2011-05-23T12:12:00.001-07:00</published><updated>2011-05-23T12:12:31.136-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Pathfinder'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>OMFG PFRPG!</title><content type='html'>&lt;p&gt;Pathfinder. You looked so terribly promising.&lt;/p&gt;  &lt;p&gt;3.5e backwards compatibility. Awesome new takes on old classes and races. A stunning default setting with some world-class modules.&lt;/p&gt;  &lt;p&gt;And then you had to go and let me down with NPC generation. Even 3.5e wasn’t as clunky as this. 4e completely takes you to the cleaners.&lt;/p&gt;  &lt;p&gt;I count nearly 30 discrete steps to build a NPC. With no available free (or even decent paid-for) software and a dazzling array of options, building monstrous NPCs for a game is completely ridiculous.&lt;/p&gt;  &lt;p&gt;Maybe I’m too much into custom NPC development, but in my 4e and 3.5e games, I’m happy to come to the table with a dozen types of invented NPCs. For every session. In PF, this would be a full time job.&lt;/p&gt;  &lt;p&gt;So I’m sorry, Pathfinder. You did everything right for players: lots of options, lots of cool options. But for the DM, you did the one thing that ensured you’ll never get the ridiculous amount of fan-created content that you needed to actually beat the D&amp;amp;D franchise: you made it hard.&lt;/p&gt;  &lt;p&gt;In an environment where fan-created content is the lifeblood, and to many fans the &lt;em&gt;reason&lt;/em&gt; for the game, you chose to err on the side of being too complex.&lt;/p&gt;  &lt;p&gt;I’m not prepared to go through edition wars, but I would like to draw a comparison to 4e: 4e has a half-dozen discrete choices, after which the rest is either up to the DM or rather irrelevant. I can pick a level 5 brute, pick one at-will and two encounter powers and I’m very nearly done. &lt;/p&gt;  &lt;p&gt;Please, as a gamer and a creative DM, please either invent a shorthand NPC generation system (if you want inspiration, look to &lt;a href="http://wiki.white-wolf.com/exalted/index.php?title=Epsilon%27s_NPC_System"&gt;Epsilon's Simplified NPC System&lt;/a&gt; for Exalted), or put out some cheap/free software for building NPCs. Because I can’t use your system as it stands now.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-8558548123279962414?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/8558548123279962414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/05/omfg-pfrpg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8558548123279962414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8558548123279962414'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/05/omfg-pfrpg.html' title='OMFG PFRPG!'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-5110415112980959799</id><published>2011-05-05T12:51:00.001-07:00</published><updated>2011-05-05T12:51:40.633-07:00</updated><title type='text'>Media Obligations</title><content type='html'>&lt;p&gt;Fifty years ago, no one would describe themselves as a – geez, what was the media of the time? – dedicated “Man from U.N.C.L.E” fan. Sure, they enjoyed the show, but media was a distraction from life. &lt;/p&gt;  &lt;p&gt;These days, everyone has a niche, a specialty. You’re an audio guy, or a series watcher, or a gamer, or a role-player, or a sports fan. Which I think is wonderful and terrifying and horribly bad and brilliant. But most importantly, what it is is &lt;em&gt;different.&lt;/em&gt; We’ve defined ourselves by our media.&lt;/p&gt;  &lt;p&gt;I came to this revelation recently: I feel compelled to watch series, read comic books, and catch movies because I feel that I will fall behind or miss something great if I don’t. Let me rephrase: &lt;em&gt;I feel an obligation to the media I consume.&lt;/em&gt;&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;What. The. Hell.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;This is like when you’re a kid and you’re told to eat all the food on the plate so it doesn’t go to waste. If you’re not hungry, you shouldn’t have to eat. But somehow you have an &lt;em&gt;obligation&lt;/em&gt; to your vegetables. What’s up with that?&lt;/p&gt;  &lt;p&gt;I think it’s terrible, but I also think it’s wonderful. We’re creating cultures in &lt;em&gt;minutes&lt;/em&gt;, something that used to take generations. We’re doing something that has never been done before: we’re finding and systematically attacking bigotry and xenophobia.&lt;/p&gt;  &lt;p&gt;Don’t think about this as “those people from the other side of the border are evil/weird/smell funny”. That’s an extreme, and frankly is rapidly on the decline anyway (though is still serious and needs to be addressed). But look at this on a micro-scale: when people are shouting down the trolls who complain about editions of Dungeons &amp;amp; Dragons, or making peace between people who prefer Star Wars and Star Trek, and heck – even showing that people who &lt;strong&gt;like Twilight&lt;/strong&gt; can be respected! – we’re building the foundations of a macro-culture of acceptance.&lt;/p&gt;  &lt;p&gt;So I don’t think this is good or bad necessarily, or at least I’m in no position to judge. It is, as I was saying, &lt;em&gt;different&lt;/em&gt;. And untested. We’re in space, in a ship with no sensors. We don’t know if the information overload and media obligation is good for us or bad for us. If the cultural saturation will result in humankind becoming better at processing information, or if we’ll melt down under the strain of supporting everything we need to know without the physical and mental capabilities to do so.&lt;/p&gt;  &lt;p&gt;Heck, even in my job, I’m juggling dozens of libraries, at least three languages, in several contexts, while searching for likely problems and best solutions. And that’s only one of my projects.&lt;/p&gt;  &lt;p&gt;So the point of this post is this: to tie in to my last post, I can’t support everything. So I’m probably going to cut back first and foremost on series, movies and so on. Which is a bit sad, but heck – the man of yesteryear survived without watching a new series every month ;)&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-5110415112980959799?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/5110415112980959799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/05/media-obligations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5110415112980959799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5110415112980959799'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/05/media-obligations.html' title='Media Obligations'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-1183875811871842309</id><published>2011-05-04T11:51:00.001-07:00</published><updated>2011-05-04T11:51:44.831-07:00</updated><title type='text'>How to Fit Five Fourths of a Life into One</title><content type='html'>&lt;p&gt;I’ve been living in Johannesburg for just over two years now. Working for almost that entire time, barring a short hiatus after leaving Qualica, before I started at Entelect.&lt;/p&gt;  &lt;p&gt;In that time, I’ve gone from alone, isolated and depressed to excited and satisfied, to where I currently am.&lt;/p&gt;  &lt;p&gt;Which is, as the title of this post suggests, trying to fit too many hours into a day. Which is why I’m nearly always sleep-deprived ;)&lt;/p&gt;  &lt;p&gt;I’ve now got so many things that I love that I need to juggle that it’s actually coming to a point where I’m going to have to cull interests again. I hate doing this, because I only really get involved in things that I love… and giving up something I love so that everything else I love has the room to grow is really hard.&lt;/p&gt;  &lt;p&gt;So at present, I have an active social life, I’m writing again (and blogging!), I’m reading, my spiritual life is picking up traction, and that’s before I mention a single word on technology or role-playing games.&lt;/p&gt;  &lt;p&gt;I’m realising quickly that my passion for programming, coding and so on really only extends to when I’m not pouring out creativity every day. I must confess, before coming to Johannesburg I had no idea what &lt;em&gt;hard work&lt;/em&gt; was. My Masters was lackadaisical at best. Everything prior to that was just amusement.&lt;/p&gt;  &lt;p&gt;Role playing games have been a passion for me since I was very young. Something about the collision of social activity, sublimating and mixing creativity with trusted friends, and good stories attracted me. And I always wanted to be a part of a society where RPGs were the norm. Then I discovered the ZA RPG circuit was… clique-y, and promptly fell into depression and realized that RPGs with friends will always be better than RPGs with bitchy strangers.&lt;/p&gt;  &lt;p&gt;So now I’m at a place in my life where every evening is packed. Weekends are barely enough space for me to breathe and recharge for the upcoming week.&lt;/p&gt;  &lt;p&gt;This isn’t meant to be a whiney post, but I figure other people have the same thing happening in their lives. I always wonder how you balance trying to cram all you can into the mere 16 hours of consciousness you have. Any ideas?&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-1183875811871842309?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/1183875811871842309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/05/how-to-fit-five-fourths-of-life-into.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/1183875811871842309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/1183875811871842309'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/05/how-to-fit-five-fourths-of-life-into.html' title='How to Fit Five Fourths of a Life into One'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-5138465238587014749</id><published>2011-04-26T13:01:00.000-07:00</published><updated>2011-04-26T13:12:55.428-07:00</updated><title type='text'>The Saddest Three Words in the World</title><content type='html'>I've recently acquired a taste for indie music, where "recently" was about two years ago. I was listening to a song - "Contact High" by Architecture in Helsinki - and it includes a phrase that just blew my mind.&lt;div&gt;"I'm done dreaming". It's a terribly sad phrase (and FYI: not the context of the song at all - I just took the three words and ran with this thought).&lt;/div&gt;&lt;div&gt;Here's the thing: whether you're Christian or not, whether you're a mad geek or a staid business-person - dreaming is what makes you a person. The beautiful madness of a dream - of wanting to be the best, of wanting to see something in your mind get concretized into reality? That's the most terrifying, the most amazing, the most astonishing thing. It's why I love life - to meet people, hear their dreams, and watch in amazement as they come from some conceptual dream-space into this world.&lt;/div&gt;&lt;div&gt;I know I'm an indefatigable romantic. I know that I can get cynical about all this, and note that most people try their damndest to run far from their dreams and bury them in dull greyness of life and it's million compromises. And I don't care.&lt;/div&gt;&lt;div&gt;It's one of the reasons I love teaching and lecturing - the act of learning is typically a direct means of solving the problems inherent in bringing dreams to life. By being a cog in the machine that allows a person to do this amazing thing, I'm humbled and privileged to be a part of these dreams.&lt;/div&gt;&lt;div&gt;But enough with the sappiness ;)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-5138465238587014749?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/5138465238587014749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/04/saddest-three-words-in-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5138465238587014749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5138465238587014749'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/04/saddest-three-words-in-world.html' title='The Saddest Three Words in the World'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-3194407384221821930</id><published>2011-04-23T13:27:00.000-07:00</published><updated>2011-04-23T13:35:58.999-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sucker punch'/><category scheme='http://www.blogger.com/atom/ns#' term='damn you snyder'/><title type='text'>Suckerpunch</title><content type='html'>&lt;div&gt;Saw Suckerpunch this evening with my friend Pete. Was dubious, Alistair said he was greatly disappointed by the movie, and he's generally a good gauge for how much I'll like something.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Just...&lt;/div&gt;Wow. Mind blown.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Japanese schoolgirl wielding a katana and silver plated desert eagles fighting giant Samurai warriors with chainguns? Steampunk nazi stormtrooper zombies? In the few short action scenes, it packed more Awesome on to the screen than you normally see in an entire trilogy of epics.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And then you STILL manage to walk away from the movie depressed. Well played, Snyder. Well played. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The movie combines Rule of Awesome, Turned Up to Eleven, with Oscar Bait. Think about that for a moment: a movie that is best described as "Moulin Rouge mixed with Gothika, Kill Bill, the 300 and Inception in equal measure" that still manages to include sufficient poignancy to be a contender for a &lt;i&gt;Oscar&lt;/i&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;See why my mind was blown?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-3194407384221821930?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/3194407384221821930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/04/suckerpunch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/3194407384221821930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/3194407384221821930'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/04/suckerpunch.html' title='Suckerpunch'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-2309672585425540464</id><published>2011-04-12T11:02:00.000-07:00</published><updated>2011-04-12T11:11:35.119-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='overview'/><category scheme='http://www.blogger.com/atom/ns#' term='return'/><category scheme='http://www.blogger.com/atom/ns#' term='shame'/><title type='text'>A Return, With a Whimper, Not a Bang</title><content type='html'>Wow. It's... it's been *years*.&lt;div&gt;Blogging has never been a massive thing for me. Partly it's because I don't feel like I have that much to share (aw, humility, or is that low self-esteem? I can never tell these days), and partly because it feels like documenting experiences slows down the rate of actual... well, experience. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But now I'm back, and I have stuff to say. I've tweeted (@Johenius, in case you didn't know - the bar on the right there should be everything you need), I've presented talks, I've taught, I've loved, I've learned, I've failed and I've learned how being angry can be useful.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Life has this habit of sneaking up on you and &lt;i&gt;imposing&lt;/i&gt; itself. Well, I've been imposed upon, I've whined about it, and - after far too  much whining - I've solved stuff. And made lots of mistakes along the way. Which makes me an EXCELLENT blogger - I've got hacky solutions to real life problems! So that's part of what I want in this blog.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I suppose the thing that's always concerned me about blogging is that it felt like a personal diary, so it was a place of expression. And to some degree it is - people read blogs for the blogger, as well as the information they provide - but mostly, it's about having something to say that is useful. The days of the one-million-blog blogosphere, of people whining about their angst or describing what they had for dinner is over - we have Twitter to thank for that! (Also: Facebook). Blogs are becoming more refined.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So here's what to expect to find here: a bit of life-stuff (cooking, design, a bit of gaming), a bit of tech stuff (Microsoft stuff at the moment, but Ruby on Rails is en route!), and a bit of South Africa (thanks to my beloved sister, the political blogger :) ). &lt;/div&gt;&lt;div&gt;Anything role-playing related goes to &lt;a href="http://awesome-gaming.blogspot.com"&gt;my other blog&lt;/a&gt;, so this is The Rest Of My Life, But Only Those Useful Parts.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But as I said, I'm returning with a whimper. This is a fluff first post, so nothing in particular to say, just announcing a return with shame.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-2309672585425540464?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/2309672585425540464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/04/return-with-whimper-not-bang.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2309672585425540464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2309672585425540464'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2011/04/return-with-whimper-not-bang.html' title='A Return, With a Whimper, Not a Bang'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-8362421719432416602</id><published>2010-04-05T13:31:00.001-07:00</published><updated>2010-04-05T13:31:44.964-07:00</updated><title type='text'>And Now For Something Completely Different: Calvinball, Role-Playing Games and the Nature of Fun</title><content type='html'>&lt;p&gt;Okay, I have pastors and mothers and other such stand-up folk who read this blog, so I might regret the next sentence, but it’s essential to understanding what I’m writing about today: I have reason to believe I am currently the world’s most popular Drunken Dungeons &amp;amp; Dragons author. For the uninitiated, this is exactly like normal D&amp;amp;D, only with drinking games associated with arbitrary rules of the game, like rolling the maximum number on a dice, or killing a bad guy, or something equally D&amp;amp;D-ish. Last year, I wrote a DD&amp;amp;D module for Gencon (one of the largest RPG/general geek conference in the US) for &lt;a href="http://critical-hits.com/category/chattydm/"&gt;Chatty DM&lt;/a&gt;, a friend from Canada. &lt;/p&gt;  &lt;p&gt;It went really well – he blogged about it a bit, and the players for the game he ran all are highly respected (at least by me and the people that I know) RPG bloggers – Yax of Dungeon Mastering, e of GeeksDreamGirl, DaveTheGame of Critical Hits and more. I had recommendations afterwards to publish the module, that I doubt I will take up: while I did put in a lot of work to make it look professional, I don’t know if I want my first excursion into D&amp;amp;D writing to be a drinking game!&lt;/p&gt;  &lt;p&gt;So, gushing aside, now I want to explain what that has to do with this post:&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Calvinball&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;A few years back, I tried to explain RPGs to my sister. My explanations of “co-operative storytelling” were met with the following response:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;&lt;font color="#333333"&gt;“You mean like the games you used to play as a kid, like Calvinball – you make up the rules and goals as you go along, and so long as everyone is having fun and not feeling put out, you’re doing it right?”&lt;/font&gt;&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;The idea has stuck with me, and influenced my RPG philosophy and writing ever since.&lt;/p&gt;  &lt;p&gt;Calvinball, for the uninitiated, is the game played by Calvin of Calvin &amp;amp; Hobbes, the amazing cartoon by Bill Watterson. The basic gist, as explained above, is that Calvin picks up a ball, and just starts &lt;strong&gt;&lt;em&gt;doing stuff&lt;/em&gt;&lt;/strong&gt;. &lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Sometimes someone will cry foul, and come up with an explanation (“You passed forward while in the off-side blue zone, with one shoe-lace untied”). &lt;/li&gt;    &lt;li&gt;Sometimes, the goal-posts are shifted (my favorite Calvinball cartoon involves a near-rugby like game, but in which Calvin turns out to secretly be playing for the other team – then Hobbes switches the goals, so he’ll do the opposite of his intention, but then Calvin declares himself a &lt;em&gt;double agent&lt;/em&gt;, and gets his desire after all!). &lt;/li&gt;    &lt;li&gt;Sometimes it’s silly – the only universal rule of Calvinball, in &lt;strong&gt;&lt;em&gt;all&lt;/em&gt;&lt;/strong&gt; forms, is that it must be played wearing a mask – and sometimes it’s serious: sprinting at full pace to a goal while carrying a ball seems an awful lot like rugby and/or American football (or, as we prefer it, “rugby when you can’t run for more than 30 seconds at a time”), and as we all know, both sports are &lt;strong&gt;&lt;em&gt;serious business.&lt;/em&gt;&lt;/strong&gt;&lt;/li&gt;    &lt;li&gt;The rules are made up by consensus, and – and this is important, take note DMs, especially of the 4e school – never, ever, ever saying “no”. If someone declares you committing a foul, you may argue whether you fall in the bounds of the cause of the foul, but you &lt;strong&gt;&lt;em&gt;never&lt;/em&gt; &lt;/strong&gt;dispute the authenticity of the rule that states you have committed a foul.&lt;/li&gt;    &lt;li&gt;Fun is had by all. If you are not having fun, you add your own contribution to the game, and make it fun. If this makes it unfun for others, they then continue to add rules, and so on.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;And I think that this is the essence of all great games – you can add, subtract, recommend, change, but the silliness, equal value of all participants, and the improvisation and positive reinforcement of creativity make the game worth playing.&lt;/p&gt;  &lt;p&gt;You wonder why every house has it’s own rules for banking in Monopoly, or why no-one has the de-facto rules for how long after a ball has been tossed in on a foosball table that one can legally score? It’s because to be fun, every participant needs to own the game, and the rules, and to feel like the game is secondary to the participants’ contribution. Feeling like you’re working your ass off at a game, but the dude who has invested nothing repeatedly wins, ultimately results in you leaving a game.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Role-Playing Games as Related to Calvinball&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;This bleeds over to RPGs more than almost any other game, for one simple reason: the domain is infinite.&lt;/p&gt;  &lt;p&gt;Risk has a finite set of countries, and well-structured rules for combat. Cricket has well-defined rules. Rock-Paper-Scissors is an incredibly simple game, with a very simple and clear set of outcomes, and this has caused a new “fun” generation of new versions: RPS25, Rock-Paper-Scissors-Lizard-Spock, and more.&lt;/p&gt;  &lt;p&gt;RPGs have none of this. The DM could make you aliens from Mars, or adventurers in Middle-Earth, or come up with an entire universe of his own. The &lt;strong&gt;&lt;em&gt;rules&lt;/em&gt;&lt;/strong&gt; for RPGs are so insanely complex that you just need to type in “character optimisation” in Google and proceed to cringe as people twist and contort the hundreds of source books the comprise the dozens of popular RPGs that people use to exploit the rules to their full potential.&lt;/p&gt;  &lt;p&gt;Because of the incredible scale of flexibility of RPGs, the concept of Calvinball applies more than any other sort of game. I once blogged elsewhere about “seat-of-your-pants DMing”, and this sort of relates to that.&lt;/p&gt;  &lt;p&gt;Modern games, as we see with almost any console game these days, has mini-games. So even though this is a hack-and-slash kill-all-the-bad-guys-in-a-room-then-proceed sort of game, there’ll be puzzle elements that make you stop the slaughter and ponder. There’ll be a Quicktime Event (*hiss*), or some other genre-shifting element, to mix the game up a little. Typically these mini-games aren’t advertised: no-one buys the Sims 3 for a game in which you run around a virtual town full of interesting and diverse personalities to collect a range of minerals that can be found lying around – but the little tweak to a single-genre game keeps the game interesting.&lt;/p&gt;  &lt;p&gt;RPGs can learn from this. The traditional answer to this is to have a genre cross-over: the Dungeon Master Guides and other rulebooks traditionally have a “high combat”, “high roleplay” and “decent mix” style that they discuss, and recommend you find your groups playstyle.&lt;/p&gt;  &lt;p&gt;I think that this is simplistic, though certainly groundbreaking start to bringing the potential out of games.&lt;/p&gt;  &lt;p&gt;What I think we need in RPGs instead is the concept of a mini-game. D&amp;amp;D 4e, as much as people slate it, has probably come the closest to this with skill challenges – to take what resources you have on hand (typically the numbers on your character sheet under “skills”) and apply them in a dizzying array of options that can then be narratively explained, effectively mixing a hard set of rules (skill challenges have been extensively documented in DMGs), with incredible flexibility from the players of the game (you can choose what skills you want to use, but you need to give a decent reason for why you’re doing it). &lt;/p&gt;  &lt;p&gt;This is certainly the first step in the right direction. What I eagerly anticipate is a new dimension in this: when your character sheet is no longer the source of your resources, but it bursts out into the real world. We’re already seeing this in games that reward “stunts” (Exalted, Feng Shui and others in that genre spring to mind) – what the *player* describes rewards the gameplay. It is unbalanced, sadly, because some people don’t have the capacity to relay their creativity as well, but I think it’s another step in the right direction.&lt;/p&gt;  &lt;p&gt;I’ve played in groups that actively encourage Live-Action Role-Play during combat scenes, for cool effect. You get bonuses if you stand up, and demonstrate how your character swings his sword, leaps off the table to hang on the chandalier, or slide down the bannister.&lt;/p&gt;  &lt;p&gt;Of course, this requires a Dungeon Master (or Game Master, or whatever) who is calm, self-confident, and in control, as well as players that trust their DM to fairly judge if what they want to achieve is reasonable. Mean DMs punish, and pushover DMs let players just make up whatever they want and Mary-Sue all over their world, which some people think is fine, but which I just feel is insulting.&lt;/p&gt;  &lt;p&gt;But in this place, where there is trust and safety and comfort, when a player asks to do something that could *never* be represented by a linear scale and thus is innumerable, when DMs go “give me… a d6 roll, and on a 3+ it works” because they need the opportunity for failure but there can be no rule, in *that* place Calvinball the RPG lives, and that, I’ve found, is the “sweet spot” of RPGs.&lt;/p&gt;  &lt;p&gt;Of course the “sweet spot” is a rough thing to describe, but everyone has had one, but they’re impossible to reproduce, so almost everyone has a theory on what will cause it – to some extent, the result of cargo-culting, but it’s in the quest to find that gleeful place where the entire group is buzzing and the creativity flows and people really feel connected to the story, so I understand why people are so desperate to try and get back to that spot.&lt;/p&gt;  &lt;p&gt;My take on the thing – and I’m prepared to accept that this may be wrong, or only one component of a more complex system – is to make the rules more mutable, to relax the need to be right in exchange for trust and enjoyment.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Drunken D&amp;amp;D Related to All of the Above&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;In about a week, I will be attending UPCon, the University of Pretoria Con, one of the RPG/Wargaming/Anime/General Geek cons in South Africa.&lt;/p&gt;  &lt;p&gt;I’ve agreed to run a DD&amp;amp;D module for some friends and friends-of-friends. &lt;/p&gt;  &lt;p&gt;DD&amp;amp;D, but it’s very nature, is utterly chaotic. People are happy and tipsy, so they have no problem suggesting that their gnome rogue – despite being a pretty young male – will try to seduce the manly gate guard so the rest of the party can sneak into the castle. And this has the potential to end in both utter hilarity, and complete disaster for the DM.&lt;/p&gt;  &lt;p&gt;And, because I tend to get very worked up, neurotic and OCD about things, I’m currently fretting muchly about it. And if there’s one thing I’ve learnt, it’s to let it go, and just be confident and happy and to have exactly one broad escape plan (in this case: scrap the D&amp;amp;D, and just drink!). And I’m happy with that.&lt;/p&gt;  &lt;p&gt;But the one thing I think that will turn this from a Wookeh-Stressfest into a chilled evening of mild debauchery with new friends is a commitment to Calvinball. Run with the punches. Let players dig in and get involved, and let them come up with rules. If they are really proud of their character’s gizmo, let the damn gizmo spotlight-hog until someone else in the party gets a new whizzbang. Let the energy flow freely, and most importantly, be a master of the delicate balancing act that is player flow.&lt;/p&gt;  &lt;p&gt;While drunk (Pastors: I really don’t mean that. Everyone else: Ignore that, I totally meant that.).&lt;/p&gt;  &lt;p&gt;Ohhhh, this promises to be *fun*, or at least will provide stories for my friends to laugh at :)&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Epilogue&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;For those interested in my D&amp;amp;D writing, here’s the pitch for the game:&lt;/p&gt;  &lt;blockquote&gt;   &lt;h4&gt;&lt;strong&gt;&lt;em&gt;Fluff Introduction:&lt;/em&gt;&lt;/strong&gt;&lt;/h4&gt;    &lt;p&gt;Your party are delivery-people for &amp;quot;&lt;strong&gt;Anything But Cram&lt;/strong&gt;: Better than Beornings, Dunedain-Approved Victual Delivery Service. We go where even rangers fear to tread.&amp;quot; You are specialists in bringing important people their food, no matter where they are, no matter what they need. Battered leg of Shelob? Fresh off the spider! Hobbit tar-tar? Just got done with an order for some orcs in Rohan! Taters? We can do them boiled, mashed, or stuck in a stew. There have been orders piling up from all our chains, throughout Middle Earth. Don't forget our promise: &lt;/p&gt;    &lt;p&gt;&amp;quot;Delivery in 90 minutes or &lt;em&gt;our-souls-chained-to-this-plane-until-the-King-of-Gondor-releases-us&lt;/em&gt;!&amp;quot;&lt;/p&gt;    &lt;p&gt;Thankfully, we have fast horses, implausibly quick means of moving between franchises, and (most importantly of all) skilled and equipped delivery-people, who are unafraid to deliver to even the darkest mines, the heaviest sieges, or the hottest mountains!&lt;/p&gt;    &lt;h4&gt;&lt;strong&gt;&lt;em&gt;Mechanical Introduction:&lt;/em&gt;&lt;/strong&gt;&lt;/h4&gt;    &lt;p&gt;Your character must be level 6, of any published class and of one of the following races: Dwarf, Eladrin, Elf, Half-Elf, Halfling (Hobbit), Human, Shifter (Beorning). Additional races may be allowed, but must be explicitly approved by the DM (email me). &lt;/p&gt;    &lt;p&gt;You start with level-appropriate equipment (i.e. a level 7, level 6, and level 5 magical items, as well as the price of a level 5 magical item in gold - 1000gp). Ability scores will follow the &amp;quot;Customizing Scores&amp;quot; &lt;/p&gt;    &lt;p&gt;system found on page 17 of the PHB (8 &amp;amp; 10 x 5, 22 point buy). Backgrounds are unnecessary but appreciated. Text for a character can be one to two sentences, describing something immediately apparent about the character - a smell, their appearance, a verbal tic, etc.&lt;/p&gt;    &lt;h4&gt;&lt;em&gt;Drinking Mechanics: &lt;/em&gt;&lt;/h4&gt;    &lt;p&gt;Here's a taste to whet your appetites:&lt;/p&gt;    &lt;p&gt;Rolling a natural 1 on a &amp;quot;to-hit&amp;quot; roll: player takes a sip&lt;/p&gt;    &lt;p&gt;Rolling a natural 20 on a &amp;quot;to-hit&amp;quot; roll: DM takes a sip&lt;/p&gt;    &lt;p&gt;Correcting anyone on Tolkien lore: person correcting takes a sip&lt;/p&gt;    &lt;p&gt;PC kills a monster: DM takes a sip&lt;/p&gt;    &lt;p&gt;PC spends a healing surge: player takes a sip&lt;/p&gt;    &lt;p&gt;Telling a bad pun: teller of pun takes three sips&lt;/p&gt;&lt;/blockquote&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-8362421719432416602?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/8362421719432416602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/and-now-for-something-completely.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8362421719432416602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8362421719432416602'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/and-now-for-something-completely.html' title='And Now For Something Completely Different: Calvinball, Role-Playing Games and the Nature of Fun'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-6818507965176261066</id><published>2010-04-04T16:27:00.001-07:00</published><updated>2010-04-04T16:27:05.381-07:00</updated><title type='text'>South Africa and Racial Tension circa 4 April 2010</title><content type='html'>&lt;p&gt;Yesterday, &lt;a href="http://www.mg.co.za/article/2010-04-04-terreblanche-hacked-to-death-after-row-with-workers"&gt;Eugene Terreblanche was murdered&lt;/a&gt;. For those not in the know: he was a reasonably minor, if extreme, political figure, head of the AWB – a political party in South Africa centred on the interests of the Afrikaner populace of our country.&lt;/p&gt;  &lt;p&gt;In recent months, a young firebrand political up-and-comer, Julius Malema (who has been billed as a future president by the present incumbent), has been stirring up racial tensions. Most notably, he recently was taken to court for, and was banned from singing an anti-Apartheid struggle song including the line (translated into English): “Shoot the boer, he is a racist”. The ANC later clarified this statement by pointing out that “the boer” in this refers to the apartheid system, but the damage had been done.&lt;/p&gt;  &lt;p&gt;Of course, with the murder of Mr. Terreblanche, the &lt;em&gt;iconic&lt;/em&gt; boer (Afrikaans farmer), this song has gone from mildly offensive racial slur to something much, much more sinister and morbid.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;What We Should Do Instead&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Go up to someone of another race, shake them warmly by the hand, smile and offer a greeting. And then go on and have a day marked by not saying anything bad about people of other races.&lt;/p&gt;  &lt;p&gt;This evening, at a post-church coffee bar excursion, I conceived of, and proposed the idea of a racial unity march.&lt;/p&gt;  &lt;p&gt;South Africa has a long history of mass-activism and marches to fight racial injustice. I feel that a march resonates with the struggle, and says, quite well, “we’re on a razor’s edge, and unless all of us – not just some of us – do something, we’ll end up in a worse position than we were in with Apartheid”.&lt;/p&gt;  &lt;p&gt;The truth is that people in this country are still bitter about matters of race. There are people on both sides of the fence that wished that 1994 hadn’t been peaceful – that the whites and blacks of this country (and presumably the indians, coloureds and asians) had escalated tensions to the point of violence.&lt;/p&gt;  &lt;p&gt;There’s another truth though: we know that other people are still bitter. We’re aware that it’s justified, or that there’s at least an explanation for it – old grudges, old mind-sets, stuff that you can’t get rid of easily. And &lt;em&gt;because&lt;/em&gt; we know this, we can come together, acknowledge that while it may make us uncomfortable, the person standing next to us, whatever their skin colour, ethnicity or culture, is a person, deserving safety, dignity and equal rights.&lt;/p&gt;  &lt;p&gt;So I think a march is what we need. To see people from all ethnicities and cultures mixing and standing (well,marching actually) together, saying that we will not give in to racial division, that we may not like, appreciate or even understand each other’s cultures, but we’re learning, we’re getting better, and the spectre of the recent past is large and looming, and we’re devoted to making sure it never happens again. That the mistakes of the past stay there, and that we can move forward.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;My Exhortation to South Africa&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;You know, there’s a lot of pressure to perform as a country. We’re apparently the world’s (or at least Africa’s) best example of racial integration – and we’re not doing brilliantly. We’ve inherited an amazing legacy from Nelson Mandela. The standard has been set, but no-one is expecting us to live up to it: the man is practically a living saint. &lt;/p&gt;  &lt;p&gt;But it feels like we’ve largely given up on reconciliation in favour of patriotism to whichever group we most strongly align to. We hold political figureheads up as either terrible examples of human beings (which isn’t fair: no-one is perfect, and politicians are often preyed upon by the media for no good reason – though on occasion this might be relevant and important, but at present the media is providing a soap opera of political intrigue and scandal that just feels tacky), or saints whose every misstep must be justified and defended.&lt;/p&gt;  &lt;p&gt;South Africa: we’ve come so far in some ways, but we still have a long way to go in others. Let’s get ready for another push – we’ve met another challenge, it’s time to make a name for the kind of nation we want to be. &lt;/p&gt;  &lt;p&gt;I believe in the people of this country. I believe that, with a vision of the kind of unity we want to have, we can do it. I don’t believe it will be cheap, and I don’t believe it will be quick. I don’t think that learning how to say “Hello” in another of our 11 national languages is enough, and I don’t think that merely accepting another person’s difference without understanding it is acceptable.&lt;/p&gt;  &lt;p&gt;But I do believe the unity is possible. I believe that the biggest challenge that stands between us and that unity is a belief that we can achieve it. That if we believe, with all our hearts, that we can be the melting pot that every other multi-racial claims to be, then we can truly set the world standard for multi-racial, multi-cultural unity, and this country will have finally become the vision that the heroes of the struggle fought and bled for.&lt;/p&gt;  &lt;p&gt;Cheap tricks will not do this. Billboards and TV ads will not do it. BEE, Affirmative Action, no one act of parliament or business will magically make this nation forget past or present injustices, or prevent future ones.&lt;/p&gt;  &lt;p&gt;What we need is continual, uncomfortable dedication to meeting one another in dialogue, knowing that there will be differences in values and purpose, but doing so anyway, in order to continuously and slowly dissolve the tensions and keep them away, while maturing and advancing as a country.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Last Words&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;I have no witty ending, no quotable parting shot, only a desperate desire to no longer feel an alien standing next to a man of another race, to understand and value them as I do a member of my own. And that desire is not only mine: hundreds of thousands, millions across this country feel the same, and are prepared to pay some price: I beg you, for the sake of brotherhood, for the sake of peace, pay the price you can. And when you have reached the limits of the price you are prepared to pay, look again to the vision of a united South Africa, and draw from there the excitement and desire that will help you to continue on, until we’ve reached a point where race and culture are accepted and respected equally and universally in our country.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-6818507965176261066?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/6818507965176261066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/south-africa-and-racial-tension-circa-4.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/6818507965176261066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/6818507965176261066'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/south-africa-and-racial-tension-circa-4.html' title='South Africa and Racial Tension circa 4 April 2010'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-8646108051426262217</id><published>2010-04-02T14:34:00.001-07:00</published><updated>2010-04-02T14:34:23.503-07:00</updated><title type='text'>The iPad, My Weighing In</title><content type='html'>&lt;p&gt;Okay, so much has been written about the iPad. Sufficiently so that I won’t link to any reviews or the like here: there are just too many. This evening, however, I read &lt;a href="http://www.twitter.com/doctorow"&gt;Corey Doctorow&lt;/a&gt;’s take on the iPad (&lt;a href="http://tinyurl.com/ybuqc7g"&gt;here&lt;/a&gt;) – despite the fact that it was really about Apple and the direction their tech is headed – and felt the need to say something to the world about it.&lt;/p&gt;  &lt;p&gt;Firstly, I agree with Corey: the Apple ecosystem is fundamentally closed, and is completely sold out to yesterday’s economic systems for software, shined up and made respectable for tomorrow’s technology. I &lt;em&gt;don’t&lt;/em&gt; believe that iPhones, iPads are the technology of tomorrow, nor are they on the road that will inevitably lead &lt;em&gt;to&lt;/em&gt; tomorrow.&lt;/p&gt;  &lt;p&gt;But they &lt;em&gt;are&lt;/em&gt; the tech of today. They can and will (for the next little while at least) hold the marketplace rapt. People will drool over the latest iThing because it is pretty and novel and fulfills a niche in their lives they didn’t know they had.&lt;/p&gt;  &lt;p&gt;But the problem with them is the same problem that news sources and software publishers and the MPAA and the RIAA are discovering: that the systems of humanity don’t work for the small people who are technically right, but for the masses who have a feeling – somewhere deep inside – that “technically” right isn’t good enough, and that they are &lt;em&gt;fundamentally&lt;/em&gt; but &lt;em&gt;inexplicably&lt;/em&gt; wrong.&lt;/p&gt;  &lt;p&gt;This could turn into a pro-piracy rant, but I’ll save that for another day. The point is that, today, there is an iPad – a small computer with a touch-screen which can’t be opened, software altered, or altered in any other way - a pay-wall around news content, DRM on software, DRM on music and movies, and so on. And they are, legitimately, powerful forces, and will make massive amounts of money. But tomorrow, when the same things can be acquired free (as in beer &lt;em&gt;and&lt;/em&gt; speech), these things will lose impetus, and gradually fade away. Who remembers having to &lt;strong&gt;&lt;em&gt;pay&lt;/em&gt;&lt;/strong&gt; for access to meta-search engines, that searched altavista, yahoo, excite, and all those others?&lt;/p&gt;  &lt;p&gt;A soap-box, I have not. I’m not going to indulge in rhetoric about how we shape tomorrow, because you and I don’t. Tens and hundreds of millions do, and this blog doesn’t reach them. But even if I did, a voice of opinion and commentary isn’t going to sway folk. Wait for the wallet to vote. Wait for comfort, and functionality, and everything else that actually makes a difference to kick in. DRM was doomed from the start, but that didn’t stop it getting big. Industry pressure and stupid management just amplified the curve of apathy to popularity to deprecation by a few orders of magnitude. &lt;/p&gt;  &lt;p&gt;I have no nice way of ending this, so I’ll just apologize for meandering with anti-DRM and closed-culture ranting, and bring this back to a close about the iPad:&lt;/p&gt;  &lt;p&gt;It looks stunning. I want one, in the same way as I want a sports car, or a super-model for a wife, or chocolate cake for every meal. I also recognise that it doesn’t satisfy the needs I have, and it will ultimately be a toy that I’ll use for a bit and forget. I don’t much care for sports cars (and would probably put the wrong petrol in and screw up the engine or something), super-models would bore me to heck and stress me out (because MTV tells me their lifestyles wouldn’t go well with mine), and chocolate cake too often would make me a fat lump.&lt;/p&gt;  &lt;p&gt;The iPad would be fun and cool and a status symbol, and after a few days would be put on a shelf, then found again a week later, toyed with, then put on the shelf again for months.&lt;/p&gt;  &lt;p&gt;Some people run their lives via their cell-phones. I do not. I live mine in a combination of my head, and on a PC. The iPad isn’t enough for me, but holy cow is it pretty :)&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-8646108051426262217?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/8646108051426262217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/ipad-my-weighing-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8646108051426262217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8646108051426262217'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/ipad-my-weighing-in.html' title='The iPad, My Weighing In'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-8488264217503055932</id><published>2010-04-02T14:14:00.001-07:00</published><updated>2010-04-02T14:14:24.777-07:00</updated><title type='text'>Well, If You Insist…</title><content type='html'>&lt;p&gt;This evening, I went out and had a delicious dinner with friends from church, at a Greek restaurant at &lt;a href="http://www.crestashoppingcentre.co.za/"&gt;Cresta Mall&lt;/a&gt;. Well, the lamb shank gravy was a touch more bitter than I would have liked, but otherwise it was great (snarky comment had to be made).&lt;/p&gt;  &lt;p&gt;After the meal, we did something that really makes me feel alive, something I do rarely and always brings me immense comfort: the group of us bought ice-cream cones (yay, being a kid again!), and walked through the mall. We made silly remarks about the fashions of the moment (the Russian Gypsy look is &lt;em&gt;in&lt;/em&gt;, apparently), shot the breeze, and generally just enjoyed each other’s company.&lt;/p&gt;  &lt;p&gt;On the way out, one of the women left me with a parting shot, insisting that I &lt;em&gt;had&lt;/em&gt; to write. And who am I to deny a beautiful woman anything? :)&lt;/p&gt;  &lt;p&gt;Well, I’ve been thinking about a return to regular blogging anyway. The problems of blogging (time, energy, and trying-to-balance-my-mother-reading-this-with-keeping-it-interesting-and-relevant) are, frankly, lame excuses. I’ve got time and energy for &lt;a href="http://www.worldofwarcraft.com"&gt;World of Warcraft&lt;/a&gt;, and other such cathartic activities, and I generally hold to the conviction that if my mother would be shocked reading something, I shouldn’t say it on the public side of the Internet (of course, my mother being who she is, chances are she’d prefer me writing more dodgy stuff…)&lt;/p&gt;  &lt;p&gt;So I’m about to toss a slew of posts up about my life at present. Forgive the spam, and I hope that I can keep this going on for a while…&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-8488264217503055932?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/8488264217503055932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/well-if-you-insist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8488264217503055932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8488264217503055932'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2010/04/well-if-you-insist.html' title='Well, If You Insist…'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-7503193592223802140</id><published>2009-11-25T12:36:00.001-08:00</published><updated>2009-11-25T12:36:17.312-08:00</updated><title type='text'>Five-Fold and Leadership  (as opposed to five-fold leadership)</title><content type='html'>&lt;p&gt;I was pondering, on the drive back from cell this evening, about how a good leader in any field has the properties of all five-fold “office” ministry gifts. Here’s a quick summary, I’ll expand when it’s not 30 minutes after I should be sleeping:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;strong&gt;Pastoral&lt;/strong&gt; – easy, a leader cares for the people he’s leading. A more modern and forceful take on this is that a pastor takes an interest in the individuals – even if it requires scolding, fighting or pushing people (gently, mind!) past what they think they can achieve.&lt;/li&gt;    &lt;li&gt;&lt;strong&gt;Teaching&lt;/strong&gt; – leaders need to both teach &lt;em&gt;and&lt;/em&gt; learn – learn new ways of doing things from those they lead, and teach the existing methods. Leaders who are incompetent in the field they lead rapidly gain a reputation as such, and their reputation wanes, resulting in less effective leadership.&lt;/li&gt;    &lt;li&gt;&lt;strong&gt;Evangelism&lt;/strong&gt; – a good leader doesn’t find a crowd heading in a direction and gets in front of it. A good leader has a vision, drive and a plan. With these, and a bit of boldness, a leader can recruit those who share the vision. A leader who can’t recruit is typically a leader who isn’t forceful or driven enough.&lt;/li&gt;    &lt;li&gt;&lt;strong&gt;Apostolic&lt;/strong&gt; – leadership is a universal trait. A good leader in one field can often be transplanted from one scenario and/or field into another. Leadership which is dependant on scenario often smacks of stagnation and a lack of dynamism – no leadership is going on, you just have a great team who ignore you.&lt;/li&gt;    &lt;li&gt;&lt;strong&gt;Prophetic&lt;/strong&gt; – speaking what is instead of what we perceive is a terribly difficult task for most, but it is essential for any form of leadership. When a team is failing (in their own eyes) and a leader can say with authority and authenticity that this is a short-term problem or something they’ve survived before, the leader is operating in prophecy. Lying and exaggerating destroys the trust this is based on, but so is speaking negatively over the scenario. Work out how to speak relevant truth, and if it can’t be uplifting, then let it encourage towards solving the problem.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;*Yawn*. Off to bed, but I’m glad I’ve got this thought down :)&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-7503193592223802140?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/7503193592223802140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/11/five-fold-and-leadership-as-opposed-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/7503193592223802140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/7503193592223802140'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/11/five-fold-and-leadership-as-opposed-to.html' title='Five-Fold and Leadership  (as opposed to five-fold leadership)'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-8943345713633650138</id><published>2009-10-26T09:19:00.001-07:00</published><updated>2009-10-26T09:19:52.438-07:00</updated><title type='text'>Oh Wow</title><content type='html'>&lt;p&gt;A blog post!&lt;/p&gt;  &lt;p&gt;Life has been pretty crazy lately. I’m currently working on a &lt;a href="http://www.sita.aero/content/border-management-rise-airline-facing-solutions-0"&gt;terribly complicated&lt;/a&gt; project for &lt;a href="http://www.qualica.com"&gt;my company&lt;/a&gt; that does software development for &lt;a href="http://www.1time.co.za"&gt;1Time airlines&lt;/a&gt;. I’ve spent the last two weeks up to my ears in SRS’s and technical specifications, which confirm what I’ve always thought (IS is a terrible, terrible things which only makes software development more painful if the developers are competent, or merely brings incompetence up to manageability if the developers are not).&lt;/p&gt;  &lt;p&gt;I’ve been playing in an awesome RPG campaign run by my new DM Guy, and I’ve just recently started one of my own, set in the epic &lt;a href="http://en.wikipedia.org/wiki/Ravenloft"&gt;Ravenloft&lt;/a&gt; world.&lt;/p&gt;  &lt;p&gt;I’m still hating Johannesburg with every fibre of my being, but at least it’s moved from “I NEED TO GET OUT OF THIS EVIL PLACE!” to merely never wanting to come back when I inevitably move away.&lt;/p&gt;  &lt;p&gt;I’ve had loads of interesting chats with the &lt;a href="http://www.chattydm.net"&gt;ChattyDM&lt;/a&gt; himself, and he’s thrown me a few bones and dropped my name on a few tweets or blogposts. Thanks Phil!&lt;/p&gt;  &lt;p&gt;I’ve been trying to cook and bake as time allows, and I’ve made a few great recipes up – but I’m still struggling terribly to make cafe-grade iced coffee :( I bought a blender JUST for this purpose, but can’t get it nice and thick like I was hoping for.&lt;/p&gt;  &lt;p&gt;I’ve been playing old games again, a terrible habit I must stop soon! Neverwinter Nights (original of course!), Dwarf Fortress, and on the console Final Fantasy Tactics A2, and quite a bit of Pokemon – I had a guy at work the other day insist that this is the most astonishing thing he’s come across in a while!&lt;/p&gt;  &lt;p&gt;I’m missing varsity, I won’t lie. The freedom, and the time to do what I want to do is a part of it, but mostly it’s the people – people who &lt;em&gt;want&lt;/em&gt; to learn, who aren’t just learning to finish today’s task. Of course, that’s an attribute, but I’m also missing terribly all my friends from Grahamstown, my former lecturers, and so on.&lt;/p&gt;  &lt;p&gt;But now that I’ve updated you all on my life a bit, I’m going to quickly post something up (I’ve got a few thoughts to share) on &lt;a href="http://awesome-gaming.blogspot.com"&gt;my other blog&lt;/a&gt;, before messing around a little more. This has been my first non-crazy-busy night in quite a while, and I plan on enjoying it!&lt;/p&gt;  &lt;p&gt;Ciao!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-8943345713633650138?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/8943345713633650138/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/10/oh-wow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8943345713633650138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8943345713633650138'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/10/oh-wow.html' title='Oh Wow'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-5830473073696018022</id><published>2009-08-06T10:50:00.000-07:00</published><updated>2009-08-06T12:25:44.755-07:00</updated><title type='text'>Call of Cthulhu ICON Game Account</title><content type='html'>WARNING - For those of you who actively dislike gore, fighting, and disturbing scenes, DO NOT READ ANY FURTHER.&lt;br /&gt;&lt;br /&gt;I make no promises that this is an accurate transcript - but rather, an &lt;span style="font-style: italic;"&gt;account&lt;/span&gt; - the best of my knowledge. I've put off telling this tale (or spinning this yarn) for too long, and my memory is cloudy at best.&lt;br /&gt;&lt;br /&gt;This is the tale of the Call of Cthulhu game I played at ICON 2009. Before the story can be told, first my character must be explained. And before even that can happen, the scene must be painted.&lt;br /&gt;&lt;br /&gt;It is the modern day. The world is largely like what you know of it - only the largest, scariest, most bizarre things are different.&lt;br /&gt;A scientist, studying Roanoke, an old American Indian settlement on an island off the coast of the US, goes missing on a research trip. Particularly, his research focuses on a potential link between the alien "greys" and the people of the area.&lt;br /&gt;Four people who have an interest in the case have a chance encounter, and begin to investigate the mystery.&lt;br /&gt;&lt;br /&gt;My character was a young gentleman from Harlem named Lewis Johnson. His story begins with rebellion against authority: firebombing police stations, graffiti, sticking it to The Man.&lt;br /&gt;It was around this time that he realized that he could never out-muscle the government, but he COULD outsmart them. So he became a serial killer.&lt;br /&gt;He was successful in his killing spree - but was continually denied the fame that he desired. He desired the killer nickname, the reputation of fear.&lt;br /&gt;And so Lewis began studying forensics, and the serial killers of history. He eventually read about the infamous Jack the Ripper, and finally discovered the pattern that would make him famous - copycat killing.&lt;br /&gt;Lewis' study of criminals and forensics had, in the meantime, become formal education. Deciding not to chance his luck, he dropped out of the forensics class - but discovered that he &lt;span style="font-style: italic;"&gt;did&lt;/span&gt; have an excellent way with words - so he transferred his credits, and studied instead to become a hostage negotiator, an area in which he excelled. He successfully graduated, and joined the FBI.&lt;br /&gt;One member of his former forensics class was a lady named Nicolette Farris. One day, when Lewis was coming to gloat over his kills at the local morgue, he discovered Nicolette studying the bodies. Thankfully for Lewis, he was worrying an opera mask and a full cloak (as odd as this would look on the streets of a city), and managed to tranquilize the woman before she could raise an alarm. He then placed her to wake up on the slab, like all the other corpses, neatly arranged.&lt;br /&gt;And so he began terrorizing the life of the investigator of his case - as sport, and as entertainment.&lt;br /&gt;Three years after his graduation from FBI training, and he has never seen Nicolette "outside of character" since. Until he was assigned to this case on Roanoke, where they are paired to discover the truth of the disappearance of this researcher.&lt;br /&gt;&lt;br /&gt;The story began with us all boarding the ferry to get to the island. "Us" being the researcher's wife, the police chief of Roanoke island, and the two FBI agents - Lewis and Nicolette.&lt;br /&gt;As we waited for the ferry to leave, Nicolette and I felt watched. Looking around, we noticed someone on the upper deck, with dark glasses, large hat and deep coat staring directly at us. As he saw us look, he bolted. Nicolette and I bolted towards the nearest staircase. I caught up to the suspicious person first, and tackled him to the ground. Nicolette, not knowing what to do, waited for my lead. I grabbed my cuffs, and, to the crowds dismay, declared this man to be a wanted terrorist [I panicked and it was an easy excuse in a modern American setting!]. The crowd immediately reacted in shock and fear. Before anything else could happen, we dragged the man into the only private area we could get on the boat - the wheelhouse.&lt;br /&gt;The other two joined us, as well as the captain of the ferry - who had to be present, to steer the ferry, and continually added racist comments (Lewis and local police chief were both non-white).&lt;br /&gt;&lt;br /&gt;The suspicious gentleman turned out to be a member of the Roanoke city council - and damned suspicious too! After a few simple questions, he demanded a lawyer would only respond as such to any line of questioning posed. We were stymied in our investigation, but the researcher's wife, a woman of education, determined that the gentleman was not in a sane state of mind. Nicolette, as a forensics researcher, had enough equipment and experience to do a simple blood test and a preliminary investigation revealed that the man had been drugged over a period of decades using psychotropics. Before we could investigate any further, the man went into anaphylactic shock. We searched his person and found some of the herbal "medicine" that he had been taking, and administered it after determining that he was suffering withdrawal symptoms. We left him, unconscious, to be picked up by members of the local police force and drove in the police chief's cruiser to the site of the researchers disappearance.&lt;br /&gt;&lt;br /&gt;We discovered a city, built into a gigantic cave in a rock-cliff. Vehicles and trailers were standing, empty, and a variety of crude buildings dotted the interior of the cave.&lt;br /&gt;We initially entered the main trailer, where the crew had set up and began to search the trailer. Immediately apparent was the mess of video recordings scattered over the floor, marked with dates. The researcher's wife picked up the most recently marked recording, and put it into the video player.&lt;br /&gt;What she discovered was a tape of her husband in... a compromising situation with his research assistant. Outraged, she skipped forward. Her husband, after his indiscretion, left, but shortly afterwards a stunningly beautiful naked woman entered. Before the assistant could react, the beautiful woman kissed her - and she instantly became withered and drawn, eventually, crumbling to dust. At this point, everyone in the trailer began to feel a sense of dread and fear slowly rising.&lt;br /&gt;The police chief, in the meantime, had investigated elsewhere. He discovered an old well, partially filled with debris, and with the sound of running water below. He continued to poke around, and eventually called us out of the trailer. We all came out for air, and took a few moments to regain our composure, before remembering the task that we were on.&lt;br /&gt;We began to investigate the buildings. Most appeared derelict and empty, but one, farthest from the vehicles, housed people - or so it seemed, for we heard a scream as we approached. Immediately, I leapt towards the house, but before I could come near, a gigantic shower of dirt erupted, and a previously hidden plant emerged from a sinkhole, sharp vines whipping towards me! It tore up my chest rather badly, and I just managed to edge away.&lt;br /&gt;Nicolette, armed with a shotgun, and the police chief, armed with an automatic pistol, began to fire at the monstrous plant. I managed to get back up to my feet, and limp back to a nearby building, near where I had placed my backpack. I dug around and found a blowtorch that I had used for some... interesting... reasons, and, without thinking too hard about it, lit it and ran back to the plant. Tossing the blowtorch at the plant resulted in it's immediate immolation - the plant fell dead, lifeless to the ground.&lt;br /&gt;The crying in the building however, continued. Stopping for a minute so that Nicolette could study and clean my wounds, we proceeded inside. Moments after opening the door we realized that the ancient wood was on fire, and the building was likely to be ashes in just a few minutes!&lt;br /&gt;We raced upstairs to discover the missing researcher and an asian lady, both grasping what appeared to be a map, pulling to try to drag it from the other.&lt;br /&gt;Before we could respond, Nicolette dropped the asian woman with a pistol whip. The man, in the mean-time, ran to his wife, but not before carefully rolling up the map. He was met with a slap through the face, and an admonishment for his infidelity.&lt;br /&gt;He explained that the Roanoke indians worshipped a deity named Dagon [I believe I was the only one at the table who had read Cthulhu Mythos stuff before, because I immediately groaned, while everyone else was like "WTF? Who is Dagon - that's Babylonian, isn't it?]. Several hundred years later, they were invaded by an unknown race that introduced a new, demonic god - Lillith. Lillith had since been re-awakened by trespassers (the research team) and had to be killed - apparently, after I asked, gods can be killed with sufficient firepower.&lt;br /&gt;&lt;br /&gt;Alright then.&lt;br /&gt;&lt;br /&gt;Us FBI folk, being slightly more mentally stable, were prepared to drive off into the sunset. Eventually, we were talked into investigating further by the researcher. While he studied the map further, we looked at what used to be a set of stables. Inside, we found a sack - of some modern material, so it must have been left there recently! The researchers wife opened the bag only to be greeted by the terrible features of Dagon himself! The sheer terror of it all eventually made her snap - she screamed, turned, and ran out through the nearby cave entrance. None of us tried to stop her, for our eyes had caught what hers had not - the statue was made of gold! We dug around and found more mundane treasures, which we left for the researchers to look at later.&lt;br /&gt;[In the mean time, crazy researcher-wife lady, now on zero sanity, heard a voice booming in her head to kill Lillith. She had no choice but to continue to run, screaming, BACK TOWARDS THE CAVE]&lt;br /&gt;Finally, the researcher came to us and showed us that the map indicated that Lillith was *in* the abandoned well. Deciding to be wise and knowing that emergency evacuation might be necessary, one of the researcher's vehicles (a 4x4 with an electric winch and steel cable) was driven next to the well, and it was agreed that a party would be lowered into the well while someone stood on top to haul everyone back up in case of emergency. The researcher insisted on remaining safe and hid in the vehicle.&lt;br /&gt;As the party was preparing to be lowered into the well, the researcher's wife came running BACK into the cave, screaming, run up to the well, started climbing over, tripped, fell, and broke her leg on the debris as the went down. She found herself in a short, dark passageway underground, with water running in a stream next to her.&lt;br /&gt;In the meantime, a short game of rock-paper-scissors resulted in myself staying up at the top, and Nicolette and the police chief going into the tunnel.&lt;br /&gt;I lowered them down, and waited.&lt;br /&gt;[They arrived in the dark tunnel, to discover a squad of fishmen approaching. The police chief recognized them as a race worshiped by the local indian tribes, and understood enough of their croaked speech to make out that Lillith was behind a door at the end of the passageway. The party continued on and discovered the door, which opened only when the researcher's wife touched it.&lt;br /&gt;Inside, they found a modern bedroom, with a stunning, naked woman inside. The researcher's wife gibbered a bit more, and everyone else was paralyzed for a moment in absolute terror and worship of the most beautiful thing they had ever seen. Then the police chief shot the thing with his automatic machine pistol.&lt;br /&gt;Skin was ripped and peeled back as the thing revealed it's true form - a gigantic scaled monster, easily twenty feet tall. The party, now suitably terrified, fired machine pistol and shotgun shell after shotgun shell into the creature.]&lt;br /&gt;Standing by the well, I heard gunfire below and an inhuman roar. Having examined the contents of the trailer earlier, I had discovered several sticks of dynamite. Not feeling particularly keen to MEET an inhuman monster, I collected some dynamite, lit it, and tossed it down the well.&lt;br /&gt;[The researchers wife, with a broken leg, managed to drag herself to Lillith, and started to strike at it with a panga she lifted off the police chief. Eventually, the bullets and cuts affected Lillith, who fell to the ground, dead - but not before making a final swipe, tearing the researchers wife into pieces. Before Lillith's corpse hit the ground, the earth began to shake and the tunnel began to cave in. The party ran for the tunnel. Nicolette, suffering from extreme claustrophobia, almost had a panic attack, but managed to dig down deep and make it through. As the reached the tunnel entrance, a stick of lit dynamite fell at their feet...]&lt;br /&gt;Thankfully, the falling had put out the lit dynamite, as moments after dropping it I heard the party calling below. I quickly lifted both of them out, and we piled into the car to drive away. As we left the rapidly caving-in mountain, I turned to the (previously empty) passenger seat to look back and see if the other passengers in the vehicle were alright - only to discover the researcher's wife in the seat next to me, perfectly healthy and sane!&lt;br /&gt;[She couldn't remember anything since seeing the statue of Dagon, but a deep voice rang in her head "THIS IS YOUR REWARD FOR KILLING THE USURPER"]. I gibbered [and finished the game on 2 sanity after losing 8 from the shock of seeing her alive].&lt;br /&gt;&lt;br /&gt;Game over.&lt;br /&gt;&lt;br /&gt;In retrospect, I wish I'd played up the serial killer thing a bit more :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-5830473073696018022?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/5830473073696018022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/08/call-of-cthulhu-icon-game-account.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5830473073696018022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5830473073696018022'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/08/call-of-cthulhu-icon-game-account.html' title='Call of Cthulhu ICON Game Account'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-2714457433080126770</id><published>2009-07-14T12:30:00.001-07:00</published><updated>2009-07-14T12:30:57.715-07:00</updated><title type='text'>Adventures in Jo'burg #4</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_IN_i6ZrSzKI/Slzcs9dcILI/AAAAAAAAAHI/Og9BNc_lR04/s1600-h/1%5B3%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="138" alt="1" src="http://lh5.ggpht.com/_IN_i6ZrSzKI/SlzcuoUK6bI/AAAAAAAAAHM/6Ec68tcVbNU/1_thumb%5B1%5D.jpg?imgmax=800" width="244" align="right" border="0" /&gt;&lt;/a&gt; For the fourth instalment of &amp;quot;Adventures in Jo'burg&amp;quot;, I did something I've always wanted to do: I went to a geek con. The con in question was ICON, which featured lots of Magic: the Gathering, Warhammer and Warhammer 40 000, some LAN gaming (more on that later), some RPGs (more on that later), some LARPing, some cosplaying, and a great big vendor hall full of anime, comic, geek, art and other goodness. And *astonishingly attractive* goth/cat girls.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_IN_i6ZrSzKI/SlzcwfmKm5I/AAAAAAAAAHQ/lpdMQ0bau5s/s1600-h/costume_20%5B3%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="244" alt="costume_20" src="http://lh4.ggpht.com/_IN_i6ZrSzKI/SlzcxuMRdFI/AAAAAAAAAHU/dvon9AJ5iqY/costume_20_thumb%5B1%5D.jpg?imgmax=800" width="164" align="right" border="0" /&gt;&lt;/a&gt; For those who are interested, it seems that &lt;a href="http://www.rpg.co.za"&gt;RPG.co.za&lt;/a&gt; is the place to go to find out information about ICON. And while I'll post some pics shamelessly scraped from their site (and which are years old), if you want to see more, &lt;a title="RPG.co.za gallery" href="http://rpg.co.za/cpg/"&gt;check out their gallery&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;So I arrived, early (too early as it turns out), and had to wait outside as one of the organisers attempted comic relief in the form of deriding attendees who weren't into his gaming (RPGs, as it turns out) at the top of his lungs. Warhammer, Magic, etc. where targets of abuse. But everyone chuckled, so it was fine.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_IN_i6ZrSzKI/SlzcyQtG3zI/AAAAAAAAAHY/YkT7wKlpzak/s1600-h/5%5B7%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="154" alt="5" src="http://lh5.ggpht.com/_IN_i6ZrSzKI/SlzczmV-NRI/AAAAAAAAAHc/nWPiYqWmQVk/5_thumb%5B5%5D.jpg?imgmax=800" width="237" align="right" border="0" /&gt;&lt;/a&gt;I was attending because I had passed the preliminary&amp;#160; rounds for the &lt;a href="http://mayhem.co.za/"&gt;Mayhem&lt;/a&gt; Dawn of War 2 competition. I was looking forward to some solid gaming, and was completely let down. The players I was competing with were beyond excellent - the two who beat me (I eventually came third) thoroughly deserved to win, as their skills in the game completely outclassed my own. But the room was continually noisy (incredibly distracting when you're playing a game which revolves around intense focus), the computers provided were of a poor quality (I had to adjust the monitors myself because the organisers didn't know that the wide-screen monitor used had a native resolution of 1440x900, DESPITE THE FACT THAT IT BELONGED TO ONE OF &lt;a href="http://lh5.ggpht.com/_IN_i6ZrSzKI/Slzc0oEu7AI/AAAAAAAAAHg/wMLadC_DIqk/s1600-h/2%5B3%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="154" alt="2" src="http://lh6.ggpht.com/_IN_i6ZrSzKI/Slzc2NRxZJI/AAAAAAAAAHk/1f7apRLvBZ4/2_thumb%5B1%5D.jpg?imgmax=800" width="237" align="right" border="0" /&gt;&lt;/a&gt; THEM - and was &lt;em&gt;dirty&lt;/em&gt;, to the point of making it hard to make out what was on the screen), and the competition was poorly organised - the match-ups where decided on the day, there was no proper announcement of prizes (in fact they still haven't announced if I won anything for third place, two days after I achieved it), so overall I was unimpressed by the competition.&lt;/p&gt;  &lt;p&gt;Then I investigated RP. I love roleplaying games (I have &lt;a title="Awesome Gaming" href="http://awesome-gaming.blogspot.com"&gt;another blog&lt;/a&gt; all about it, in fact), and this was really exciting to me - seeing other people playing, finding different points of view on how the games are played &lt;a href="http://lh5.ggpht.com/_IN_i6ZrSzKI/Slzc4favS2I/AAAAAAAAAHo/EopwZazqfXU/s1600-h/costume_15%5B3%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="244" alt="costume_15" src="http://lh4.ggpht.com/_IN_i6ZrSzKI/Slzc5of1YjI/AAAAAAAAAHs/cuzCYeY7ve4/costume_15_thumb%5B1%5D.jpg?imgmax=800" width="184" align="right" border="0" /&gt;&lt;/a&gt; and so on.&lt;/p&gt;  &lt;p&gt;I registered, and quickly discovered that, as expected, geeks are anti-social. Until I was put into a group with other players, and while the GMs (game masters, the story tellers in RPGs) where reading their source material - a process that takes between 15 and 45 minutes, we all stood around awkwardly if we did not have a large crowd of friends handy (which I don't, being an East Londoner and all). Eventually we got together and we had a great game - we played Call of Cthulhu (a first for me, but something I've always wanted to do), and I enjoyed myself immensely. Afterwards, I was so dog tired, I slouched off home and passed out.&lt;/p&gt;  &lt;p&gt;Some highlights from ICON when I wasn't competing or RP'ing:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Cosplayers. There were several. A guy I knew in &lt;a href="http://lh5.ggpht.com/_IN_i6ZrSzKI/Slzc6mhSISI/AAAAAAAAAHw/4qGI_-KRNZg/s1600-h/s5%5B3%5D.jpg"&gt;&lt;img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="154" alt="s5" src="http://lh3.ggpht.com/_IN_i6ZrSzKI/Slzc7noguvI/AAAAAAAAAH0/b6Vprf8_nxk/s5_thumb%5B1%5D.jpg?imgmax=800" width="100" align="right" border="0" /&gt;&lt;/a&gt; the competition introduced me to two catgirls, carrying their doggie slaves. Guys in wode, tieflings (complete with tiny little horns), Yomiko Readman. Not to mention - in case you missed it - CRAZY ATTRACTIVE GOTH GIRLS.&lt;/li&gt;    &lt;li&gt;Chatting with the comic-book vendors. I've read enough over the last four years that I can generally match them in conversation. One of them looked like he was about to cry when I pointed out that I asked for &lt;em&gt;Warren Ellis,&lt;/em&gt; not &lt;em&gt;Garth Ennis,&lt;/em&gt; because he'd got them mixed up.&lt;/li&gt;    &lt;li&gt;Realizing that I'll never have enough money to dedicate to the hobbies I'd like to have. 40k artbooks at R500. D&amp;amp;D manuals at R480. Boardgames going for over R1000. If I picked up all the books I wished I owned there, I could easily have spent about as much as I have recently started paying off &lt;strong&gt;&lt;em&gt;on my car&lt;/em&gt;&lt;/strong&gt;.&lt;/li&gt;    &lt;li&gt;At one point during RP, one of the GMs (tiefling cosplayer, actually) started running around the big tent screaming (in a high-pitched voice) for about thirty seconds. Compete silence (from everyone else) reigned as all eyes turned to him. After finishing and quietening down, he sat back at the table and said (loudly) something like &amp;quot;and that was what the little girl did when you took her teddy bear&amp;quot;.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;All in all? I'll go there again, if I'm still in town this time next year. It's expensive, and I'll never compete in a Mayhem competition again, but ICON was pretty frickin' awesome :)&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:6e77caf0-57b7-49c1-b39d-ef60e2729509" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Adventures%20in%20Jo'burg" rel="tag"&gt;Adventures in Jo'burg&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Johannesburg" rel="tag"&gt;Johannesburg&lt;/a&gt;,&lt;a href="http://technorati.com/tags/ICON" rel="tag"&gt;ICON&lt;/a&gt;,&lt;a href="http://technorati.com/tags/RPG" rel="tag"&gt;RPG&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Warhammer" rel="tag"&gt;Warhammer&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Dawn%20of%20War%20II" rel="tag"&gt;Dawn of War II&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Competition" rel="tag"&gt;Competition&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Con" rel="tag"&gt;Con&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Cosplay" rel="tag"&gt;Cosplay&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Goth" rel="tag"&gt;Goth&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Comics" rel="tag"&gt;Comics&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-2714457433080126770?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/2714457433080126770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventures-in-jo-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2714457433080126770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2714457433080126770'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventures-in-jo-4.html' title='Adventures in Jo&amp;#39;burg #4'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_IN_i6ZrSzKI/SlzcuoUK6bI/AAAAAAAAAHM/6Ec68tcVbNU/s72-c/1_thumb%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-3580552543723390541</id><published>2009-07-10T12:29:00.001-07:00</published><updated>2009-07-10T12:29:47.482-07:00</updated><title type='text'>Adventures in Jo'burg #3</title><content type='html'>&lt;p&gt;I've taken a short break from Adventures in Jo'burg because - frankly - life has been quite quiet. Also, work has been busy :)&lt;/p&gt;  &lt;p&gt;Today I won't speak about any particular day. I want to take about a daily adventure: driving the streets of Johannesburg.&lt;/p&gt;  &lt;p&gt;Now, I'm &amp;quot;hip&amp;quot;, and &amp;quot;with it&amp;quot;. I've played my fair share of Need for Speed (pick your flavour: Underground, Carbon, Most Wanted, Undercover). I'm &lt;em&gt;good&lt;/em&gt; at travelling aggressively and fast. I'm also good at leaving that stuff at home, because I &lt;em&gt;remember&lt;/em&gt; how often I've driven into walls at 120kph.&lt;/p&gt;  &lt;p&gt;But nothing I've done could prepare me for Jo'burg roads. And you know what the main problem is? I'm a &lt;strong&gt;good person&lt;/strong&gt;. Jo'burg drivers &lt;strong&gt;&lt;em&gt;expect&lt;/em&gt;&lt;/strong&gt; you to take every gap, no matter how suicidal it is. I've had guy centimeters from my back bumper, when I'm doing 80kph (in an 80kph zone) - if I'd slowed down &lt;em&gt;at all&lt;/em&gt;, I would've been discussing insurers with them.&lt;/p&gt;  &lt;p&gt;I've also discovered that the city of Johannesburg hates me. This time, I'm not referring to the people - though they loathe me too. The city itself - brick, mortar, electronics - hates me. I've yet to meet a robot (that's traffic lights to you from far away) that does not change to orange the second I've gotten to within five seconds drive of it.&lt;/p&gt;  &lt;p&gt;Note.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;FIVE SECONDS.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;That's the most frustrating time for it to happen, I'm not kidding. It means two things:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Getting through the robots while maintaining speed is juuuuuust out of reach. You'll never make it on time, unless you go &lt;em&gt;at least&lt;/em&gt; 20kph above the speed limit.&lt;/li&gt;    &lt;li&gt;You always spend the maximum period of time waiting at robots.&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;At the insistence of a friend who also drives Jo'burg daily, I've pushed through robots if it turns red &lt;em&gt;as&lt;/em&gt; I go over the line. It's effective, but I feel both guilty and in extreme danger as I go through.&lt;/p&gt;  &lt;p&gt;But back to the people of Johannesburg hating me - in case it wasn't immediately apparent, I believe in following the speed limit to the best of my ability. This is a lot more challenging in Jo'burg than you'd think. The number of frustrated drivers who have flashed brights, honked, and eventually just drove AROUND me in frustration (in single lane roads!) is getting worryingly high.&lt;/p&gt;  &lt;p&gt;Add to all of this that I'm still learning Jo'burg, and live bordering on a &amp;quot;dodgy&amp;quot; area, so I &lt;em&gt;do not&lt;/em&gt; want to stop and ask for directions, and when I drive I'm almost always nervous and hyper-tense.&lt;/p&gt;  &lt;p&gt;But I like driving. And Jo'burg has some interesting places to go to.&lt;/p&gt;  &lt;p&gt;Now if I could just find a vendor that sold Go boards...&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:183e0d2d-0654-435b-ba3e-5aaf5ff50874" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Adventures%20in%20Jo'burg" rel="tag"&gt;Adventures in Jo'burg&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Johannesburg" rel="tag"&gt;Johannesburg&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Driving" rel="tag"&gt;Driving&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Robots" rel="tag"&gt;Robots&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-3580552543723390541?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/3580552543723390541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventures-in-jo-3.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/3580552543723390541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/3580552543723390541'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventures-in-jo-3.html' title='Adventures in Jo&amp;#39;burg #3'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-5367745539553962720</id><published>2009-07-06T12:00:00.001-07:00</published><updated>2009-07-06T12:03:15.490-07:00</updated><title type='text'>Adventures in Jo'burg #2</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_IN_i6ZrSzKI/SlJJs12ullI/AAAAAAAAAGQ/KnqaWUTA1LU/s1600-h/5224479%5B3%5D.jpg"&gt;&lt;img style="border: 0px none ;" alt="5224479" src="http://lh4.ggpht.com/_IN_i6ZrSzKI/SlJJvdaY0vI/AAAAAAAAAGU/g00Tvwba7PY/5224479_thumb%5B1%5D.jpg?imgmax=800" align="right" border="0" height="184" width="244" /&gt;&lt;/a&gt; Today's anecdote shall cover yesterday's fear, tribulation and challenge - Bruma Flea Market!&lt;/p&gt;  &lt;p&gt;Bruma Flea Market (or "Marketworld" as I believe it has been termed) is (I'm told) one of the largest flea markets in Jo'burg, if not South Africa. I'm not sure if I believe that completely, but it is indeed massive. The only real thing it compares to is the annual Village Green flea market during the &lt;a href="http://www.nafest.co.za/"&gt;Grahamstown National Arts Festival&lt;/a&gt;. It runs six days a week (Tuesday to Sunday) - I tried to find it last week, and, sadly, missed the forest for the trees - I drove right past it, decided that I couldn't find the damned thing, turned around and came right back (well, actually, went to Eastgate mall for lunch, but you get the gist).&lt;/p&gt;  &lt;p&gt;It is also the only flea market I have ever been to (though I'll admit I haven't been to many) that you have to pay for entrance. It's well worth it though! R4.50 gives you endless harassment, street theatre, harassment, and opportunity for great bargains.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_IN_i6ZrSzKI/SlJJw2HsUlI/AAAAAAAAAGY/96_8S4FV_Gs/s1600-h/bruma-flea-market%5B3%5D.jpg"&gt;&lt;img style="border: 0px none ;" alt="bruma-flea-market" src="http://lh4.ggpht.com/_IN_i6ZrSzKI/SlJJyf1IfuI/AAAAAAAAAGc/mwbv9H4Kmkg/bruma-flea-market_thumb%5B1%5D.jpg?imgmax=800" align="right" border="0" height="164" width="244" /&gt;&lt;/a&gt; Yes. It's a cheesy way to phrase it, but you get harassed *that much*. If you walk down the wrong alley (this place has &lt;strong&gt;alleys&lt;/strong&gt;), you'll get ambushed by a half dozen traders insisting that you visit their stalls. They'll choose an item at random, and insist that you purchase it. When you refuse, they state an obscene price (sometimes - to be honest, sometimes the prices where pretty good). When you continue on your way, they'll drop 25% off the price. Then another 25%. Finally, if you continue on your way (with a deaf ear turned to the "&lt;em&gt;But chief, this elephant carving took me &lt;strong&gt;days&lt;/strong&gt;, won't you look at it again? Only R250! Please chief, support me, I haven't eaten in &lt;strong&gt;days&lt;/strong&gt;."&lt;/em&gt;), they'll leave you alone to feel like the absolute heel that you are.&lt;/p&gt;  &lt;p&gt;&lt;em&gt;However&lt;/em&gt;. I got to see my first ever street theatre - some contortionist/dancers who were &lt;em&gt;excellent&lt;/em&gt; for street theatre folk - if they joined a circus troupe or professional group somewhere, and spent a little time polishing their act, I would gladly pay R100 entrance to a show of theirs. I also saw a gentleman who styled himself a contortionist and comedian, who dragged an innocent young man out of the audience and proceeded to shamelessly embarrass the man - but he did some great stuff with a ring that was (partially) on fire, and could lie chest-down on the ground and pick up a hat and glasses &lt;em&gt;with his feet&lt;/em&gt; and put them on his head/face by bending his torso into a near full-circle. When I say the man is spineless, I'm being entirely literal :)&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_IN_i6ZrSzKI/SlJJ08bQtdI/AAAAAAAAAGg/DZqOsLWdB1U/s1600-h/8111053%5B3%5D.jpg"&gt;&lt;img style="border: 0px none ;" alt="8111053" src="http://lh4.ggpht.com/_IN_i6ZrSzKI/SlJJ2SBAcEI/AAAAAAAAAGk/hxRNe_Nwcig/8111053_thumb%5B1%5D.jpg?imgmax=800" align="right" border="0" height="184" width="244" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;I also got to see some youths doing what appeared to be a tribal dance, though frankly I've seen much better amateur stuff.&lt;/p&gt;  &lt;p&gt;But! No-one attends a flea-market for the shows - they attend for the &lt;strong&gt;bargains&lt;/strong&gt;! What did I find, you ask?&lt;/p&gt;  &lt;p&gt;Well, frankly, nothing. About four-fifths of the items on offer were for tourists (it was the big signs saying "dollars, euros, other major currencies accepted here" that gave it away). Sculptures of little African heads, tall and thin sculptures of African warriors, sculptures of elephants. Beaded wire cars. Wooden boards with (you guessed it) African-sculpted chess pieces. Paintings of (waaaaaait for iiiiiiit) African warriors. And so many DVD, CD and computer hardware shops it would blow your mind. Wait, what? Yes, you can get your games and music here, as well as a new laptop, speakers, and a neon-pink wig at the stall next door. 'cause, you know, it's epic.&lt;/p&gt;  &lt;p&gt;All of the food stalls (&lt;em&gt;all of them!&lt;/em&gt;) proudly declare themselves halaal. Not that I mind, I prefer halaal food (amongst other things, this means that the animals were treated well [or, at least, better than non-halaal] before being slaughtered). Of course, most of the places just took this overboard - falafels, schwarmas, and other fun-to-pronounce food types where the order of the day. I had what was marketed as a "pizza pie", which I assumed was the correct term, but turns out to mean "calzone". Meh, it was nice :D&lt;/p&gt;  &lt;p&gt;But I'm now inspired to shop at this place for birthdays, Christmasses and other gift-type events in future. Tacky African Warrior sculptures for *everybody*!&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:1b880bb8-b813-4e58-bca8-527a0a19bc10" style="margin: 0px; padding: 0px; display: inline;"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Stories" rel="tag"&gt;Stories&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Johannesburg" rel="tag"&gt;Johannesburg&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Bruma%20Flea%20Market" rel="tag"&gt;Bruma Flea Market&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Adventures%20in%20Jo%27burg" rel="tag"&gt;Adventures in Jo'burg&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-5367745539553962720?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/5367745539553962720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventure-in-jo-2.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5367745539553962720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5367745539553962720'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventure-in-jo-2.html' title='Adventures in Jo&amp;#39;burg #2'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_IN_i6ZrSzKI/SlJJvdaY0vI/AAAAAAAAAGU/g00Tvwba7PY/s72-c/5224479_thumb%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-2347788538049799095</id><published>2009-07-05T06:32:00.001-07:00</published><updated>2009-07-06T12:01:46.379-07:00</updated><title type='text'>Adventures in Jo'burg #1</title><content type='html'>&lt;p&gt;&lt;a title="A smoother bubble" href="http://laura-land.blogspot.com"&gt;My sister&lt;/a&gt;, bless her heart, is convinced that I should blog my experiences here in Johannesburg. Some are negative commentaries on the city, some are funny.&lt;/p&gt;  &lt;p&gt;While today had it's own adventure (Bruma Flea-market), this entry will be about yesterday.&lt;/p&gt;  &lt;p&gt;I recently got a car. I've been in Jo'burg for three months now. Three months, in the biggest city (arguably) in the country, without any automotive means of transport. Lifts to work have been available, but that's pretty much it.&lt;/p&gt;  &lt;p&gt;At one point my work-lift offered me a chance to go to one of the few things I've really been excited about since I've moved here - the chance to go to South Africa's premier comic book, fantasy/sci-fi fiction, RPG shop, &lt;a href="http://www.outerlimits.co.za"&gt;The Outer Limits&lt;/a&gt;. I went, I was a little disappointed (I expected it to be bigger), but ultimately was very happy to find a place that catered for my interests.&lt;/p&gt;  &lt;p&gt;So I decided, what with my new car and all, to drive there, maybe pick up a comic or two, and drool over the painfully expensive RPG books.&lt;/p&gt;  &lt;p&gt;Here's the problem: I don't know Jo'burg. At all.&lt;/p&gt;  &lt;p&gt;I live in Kensington, which is pretty far south-east of city center. Eastgate Mall is a long work or short drive down a major road. I work in Rosebank, which is a little west-south-west of city center. My church is a few blocks away from where I work.&lt;/p&gt;  &lt;p&gt;That's all I know, in terms of directions. A little of Rosebank, a little of Kensington, and exactly one (1) route between the two.&lt;/p&gt;  &lt;p&gt;Now, Outer Limits is in Melville. Which is far enough that I'd certainly get lost going back streets. So armed only with a map book and four days of research on &lt;a title="Google Maps" href="http://maps.google.com"&gt;maps.google.com&lt;/a&gt;, I ventured on to the M3. Heads-up: I've never driven on Jo'burg highways before (I go via back-streets to work/church, and Eastgate is close enough that I don't need to use a highway). Let's just say that people are not happy with speed limits in this city while I obey them to the best of my ability... and this resulted in my complete lack of popularity on South African roads.&lt;/p&gt;  &lt;p&gt;I survived the highway (despite it's best efforts), and got off at the Crown Interchange, which is to say that the M2 petered out and became (&lt;acronym title="If I recall correctly"&gt;IIRC&lt;/acronym&gt;) Main Reef road. I took a few turns, got lost, consulted the map book, got confused, got unconfused, and got on to the right road.&lt;/p&gt;  &lt;p&gt;Now, on &lt;a title="Google Maps" href="http://maps.google.com"&gt;maps.google.com&lt;/a&gt;, and on the Outer Limits website, their address is given as 8 Main Road. If you take the route I took, you end up on Brixton, followed by a few other streets, and the road eventually becomes Main Road, after which it becomes Ontdekkers. I drove up Main Road, found number 8, and... it was a gigantic mall. Outer Limits, from previous experience was a shop facing the street, off a raised pavement. &lt;/p&gt;  &lt;p&gt;Suddenly: Confusion, panic, paranoia. Had they moved? Had they closed shop?&lt;/p&gt;  &lt;p&gt;Saddened by this news, I trekked back to Kensington to sulk in my flat. Cue more M3 antics, people hooting on normal roads as I consulted my map book to find out where I was, and driving past a large group of protestors on Queen Street, toyi-toyi'ing and holding placards I couldn't read because of the police cars in the way.&lt;/p&gt;  &lt;p&gt;So, finally arriving home from TWO HOURS on the road, getting lost, finding my way, getting lost again and finally getting nothing for my troubles, I consult with a friend of mine over &lt;acronym title="Intstant Messenger"&gt;IM, who informed me that Melville has *two* Main Streets. That intersect. And that I was about two blocks from the shop I was trying to find.&lt;/acronym&gt;&lt;/p&gt;  &lt;p&gt;&lt;a title="Google Maps" href="http://maps.google.com"&gt;maps.google.com&lt;/a&gt;, in fact, guessed which Main Street Outer LImits was on, and got it wrong. I had spent an exhausting morning searching and getting nothing, because I trusted you Google. You fail me.&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:9929d424-0d6f-4a74-8a4b-224e68dba56b" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Stories" rel="tag"&gt;Stories&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Johannesburg" rel="tag"&gt;Johannesburg&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Outer%20Limits" rel="tag"&gt;Outer Limits&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Adventures%20in%20Jo'burg" rel="tag"&gt;Adventures in Jo'burg&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-2347788538049799095?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/2347788538049799095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventures-in-jo-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2347788538049799095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2347788538049799095'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/07/adventures-in-jo-1.html' title='Adventures in Jo&amp;#39;burg #1'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-4334604434039304050</id><published>2009-06-14T01:22:00.001-07:00</published><updated>2009-06-14T01:22:39.347-07:00</updated><title type='text'>Business Idea #1</title><content type='html'>&lt;p&gt;I've been really inspired to come up with a variety of means of support for South Africa in terms of the Internet and networking. &lt;a href="http://www.telkom.co.za"&gt;The Great Enemy of All Mankind&lt;/a&gt; is the local privatised telecoms provider, and the price of bandwidth is &lt;a href="http://www.hellkom.co.za/"&gt;truly absurd&lt;/a&gt;. As a result, creative means are generally put in place to avert paying an arm and a leg for data.&lt;/p&gt;  &lt;h5&gt;Business Idea:&lt;/h5&gt;  &lt;p&gt;My business plan is simple - for R15 a month (or something along those lines), users are given access to an &amp;quot;intelligent proxy&amp;quot;. This proxy determines the most popular downloads, and makes longer-term caches based on demand. Using ISPs which can &lt;a href="http://www.ipeg.co.za/"&gt;intelligently route between local and international bandwidth&lt;/a&gt;, users can make use of the proxy for very little, and (because of the rich-club phenomenon of Internet downloads) probably have most of their largest downloads cached locally.&lt;/p&gt;  &lt;p&gt;As the subscriber base increases, the amount that can be invested in (a) cache drive space and (b) international bandwidth costs increases, making the service more valuable as more members join, as the quantity of data cached will increase.&lt;/p&gt;  &lt;p&gt;The intelligent proxy has several flaws:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Streaming media is obviously going to present a problem&lt;/li&gt;    &lt;li&gt;Direct communication won't be affected - sending files via email/IM is not going to be helped&lt;/li&gt;    &lt;li&gt;Obviously, as the subscriber base increases, so will the demand for &amp;quot;niche&amp;quot; items. While Windows Updates will be common early on, DirectX 11 development libraries will probably only have a small following. These will be possible to pull later in the service as subscribers grow, but early on it will still pose problems.&lt;/li&gt;    &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:1f4c1649-3b7c-4b71-b840-144360d94cf4" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/business" rel="tag"&gt;business&lt;/a&gt;,&lt;a href="http://technorati.com/tags/creativity" rel="tag"&gt;creativity&lt;/a&gt;,&lt;a href="http://technorati.com/tags/business%20ideas" rel="tag"&gt;business ideas&lt;/a&gt;,&lt;a href="http://technorati.com/tags/series" rel="tag"&gt;series&lt;/a&gt;,&lt;a href="http://technorati.com/tags/south%20african%20business" rel="tag"&gt;south african business&lt;/a&gt;,&lt;a href="http://technorati.com/tags/proxy" rel="tag"&gt;proxy&lt;/a&gt;,&lt;a href="http://technorati.com/tags/telkom" rel="tag"&gt;telkom&lt;/a&gt;,&lt;a href="http://technorati.com/tags/hellkom" rel="tag"&gt;hellkom&lt;/a&gt;,&lt;a href="http://technorati.com/tags/ipeg%20dsl" rel="tag"&gt;ipeg dsl&lt;/a&gt;&lt;/div&gt; &lt;/ol&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-4334604434039304050?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/4334604434039304050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/06/business-idea-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/4334604434039304050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/4334604434039304050'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/06/business-idea-1.html' title='Business Idea #1'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-1724023355717692350</id><published>2009-06-14T01:11:00.001-07:00</published><updated>2009-06-14T01:11:31.681-07:00</updated><title type='text'>Business Idea Series</title><content type='html'>&lt;p&gt;In an effort to stimulate my interest in blogging again, I'm going to brainstorm as often (hopefully daily) as I can business ideas.&lt;/p&gt;  &lt;p&gt;I have a friend who wants to turn each of these into a business, and wouldn't want me &amp;quot;wasting&amp;quot; them on a public blog, but I honestly believe that the potential for creativity in every sphere of life is unlimited. Especially given limitations, as these help shape and form basic ideas into concrete plans.&lt;/p&gt;  &lt;p&gt;I will probably never translate these ideas into actual plans, nor follow-through on them, so I'm putting the ideas in the public domain - feel free to criticize, copy, revise and republish them. What I would appreciate, if possible, is a tip of the hat and a good reference, if they actually come to anything :)&lt;/p&gt;  &lt;p&gt;So enjoy - hopefully you'll find something useful amongst the ideas, and turn ??? into profit!&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:e97c2e61-0c0f-4b88-9488-3ec0d2b8ec92" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/business" rel="tag"&gt;business&lt;/a&gt;,&lt;a href="http://technorati.com/tags/ideas" rel="tag"&gt;ideas&lt;/a&gt;,&lt;a href="http://technorati.com/tags/creativity" rel="tag"&gt;creativity&lt;/a&gt;,&lt;a href="http://technorati.com/tags/series" rel="tag"&gt;series&lt;/a&gt;,&lt;a href="http://technorati.com/tags/public%20domain" rel="tag"&gt;public domain&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-1724023355717692350?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/1724023355717692350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/06/business-idea-series.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/1724023355717692350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/1724023355717692350'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/06/business-idea-series.html' title='Business Idea Series'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-5137905814725741417</id><published>2009-02-21T11:30:00.001-08:00</published><updated>2009-02-21T11:30:26.365-08:00</updated><title type='text'>Thundercats Fans Made of Win</title><content type='html'>&lt;p&gt;Just... there are no words. You must see:&lt;/p&gt;  &lt;p&gt;   &lt;div class="wlWriterSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:fa81130f-69bf-4f5a-a5a0-bf870ad59503" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;&lt;div&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fb50GMmY5nk&amp;amp;feature=channel_page"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/fb50GMmY5nk&amp;amp;feature=channel_page" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/div&gt; &lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:87b1981c-a27e-422f-ab27-ccb71f2c14a5" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Thundercats" rel="tag"&gt;Thundercats&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Video" rel="tag"&gt;Video&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Youtube" rel="tag"&gt;Youtube&lt;/a&gt;,&lt;a href="http://technorati.com/tags/AWESOME" rel="tag"&gt;AWESOME&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-5137905814725741417?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/5137905814725741417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/02/thundercats-fans-made-of-win.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5137905814725741417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5137905814725741417'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/02/thundercats-fans-made-of-win.html' title='Thundercats Fans Made of Win'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-2669324329939885412</id><published>2009-02-11T22:56:00.001-08:00</published><updated>2009-02-11T22:56:15.502-08:00</updated><title type='text'>Ted Haggard on Oprah</title><content type='html'>&lt;p&gt;Reading through &lt;a href="http://smurrell.multiply.com"&gt;Steve's blog&lt;/a&gt;, I came across a link which I thought would be quite interesting.&lt;/p&gt;  &lt;p&gt;Charisma magazine had an article about Ted Haggard, an outspoken American pastor, who confessed to employing male prostitutes. &lt;a href="http://www.charismamag.com/index.php/fire-in-my-bones/18377-challenging-oprah-in-the-gay-debate"&gt;The article&lt;/a&gt; is an uplifting compliment to his defense when he appeared on Oprah.&lt;/p&gt;  &lt;p&gt;I subsequently asked &lt;a href="http://www.youtube.com"&gt;my friendly local neighbourhood small-videos-on-the-Internet provider&lt;/a&gt; about the same. I've since concluded that the only thing I appreciate about Ted Haggard is the one moment mentioned in the Charisma article. In the words of a friend: &amp;quot;Stop being on my side!&amp;quot;&lt;/p&gt;  &lt;p&gt;Barring one or two moments throughout the interview, he is continually taking a weak stance, trying to avoid stating any hard truths. &lt;/p&gt;  &lt;p&gt;In fact, it was his *wife* who became outspoken and laid out the smack-down, so major props to her. Madame, you have my respect.&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:e767c795-04b0-46ef-af5e-627f9fef7211" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Christian" rel="tag"&gt;Christian&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Ted%20Haggard" rel="tag"&gt;Ted Haggard&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Oprah" rel="tag"&gt;Oprah&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Steve%20Murrell" rel="tag"&gt;Steve Murrell&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Youtube" rel="tag"&gt;Youtube&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Homosexuality" rel="tag"&gt;Homosexuality&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-2669324329939885412?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/2669324329939885412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/02/ted-haggard-on-oprah.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2669324329939885412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2669324329939885412'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/02/ted-haggard-on-oprah.html' title='Ted Haggard on Oprah'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-3948053604857180673</id><published>2009-01-27T00:51:00.001-08:00</published><updated>2009-01-27T00:51:11.602-08:00</updated><title type='text'>So... Conflicted...</title><content type='html'>&lt;p&gt;&lt;a href="http://www.comicsbulletin.com/rage/111195363490019.htm"&gt;This blog&lt;/a&gt;, if you scroll halfway down, has a comic. A comic about Jesus Christ, at the crucifixion. And I just can't decide whether the blasphemy is so serious as to offend me and stop me appreciating the sheer quantity of AWESOME that goes with it...&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:319c444d-68c1-43c9-b2df-b80d5282ab61" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Links" rel="tag"&gt;Links&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Christianity" rel="tag"&gt;Christianity&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Blasphemy" rel="tag"&gt;Blasphemy&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-3948053604857180673?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/3948053604857180673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/so-conflicted.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/3948053604857180673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/3948053604857180673'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/so-conflicted.html' title='So... Conflicted...'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-8802443059672291698</id><published>2009-01-19T13:45:00.001-08:00</published><updated>2009-01-19T13:45:47.840-08:00</updated><title type='text'>World Domination Toys</title><content type='html'>&lt;p&gt;Irunno, &lt;a href="http://worlddominationtoys.com/drsteel/enter.html"&gt;Dr. Steel&lt;/a&gt; looks an aaaaawful lot like &lt;a href="http://www.ranting-gryphon.com/"&gt;a certain, number-named, angry ANGRY furry mascot&lt;/a&gt; (did I mention that he's angry?). Just look at any videos where he's shaved off his hair and you'll see the resemblance.&lt;/p&gt;  &lt;p&gt;However, &lt;a href="http://worlddominationtoys.com/"&gt;World Domination Toys&lt;/a&gt; looks like a winner - the vaguely Steampunk-ish feel, the concept - I dig it. If I had money, I would totally buy from there :)&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:6ba93b1a-6e9c-4ec3-bf93-78c45e49a16f" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Steampunk" rel="tag"&gt;Steampunk&lt;/a&gt;,&lt;a href="http://technorati.com/tags/World%20Domination" rel="tag"&gt;World Domination&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Toys" rel="tag"&gt;Toys&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Links" rel="tag"&gt;Links&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Ranting%20Gryphon" rel="tag"&gt;Ranting Gryphon&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-8802443059672291698?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/8802443059672291698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/world-domination-toys.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8802443059672291698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8802443059672291698'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/world-domination-toys.html' title='World Domination Toys'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-6161992609063942587</id><published>2009-01-16T00:04:00.001-08:00</published><updated>2009-01-16T00:04:50.134-08:00</updated><title type='text'>Yahtzee in TV Pilot</title><content type='html'>&lt;p&gt;&lt;a href="http://www.fullyramblomatic.com/"&gt;Ben &amp;quot;Yahtzee&amp;quot; Croshaw&lt;/a&gt;, famous for his searing reviews and wit in his &amp;quot;&lt;a href="http://www.escapistmagazine.com/videos/view/zero-punctuation"&gt;Zero Punctuation&lt;/a&gt;&amp;quot; videos for &lt;a href="http://www.escapistmagazine.com/"&gt;the Escapist&lt;/a&gt; e-magazine, has produced a pilot episode of a TV show with fellow Internet personalities Matt and Yug, named &lt;a href="http://gamedamage.net/"&gt;Game Damage&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;I watched it (and consumed about a third of my allotted bandwidth quota) and thought that, while it appears to be entertaining and witty, it had two grand&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:4ff23e2e-263a-4441-8398-e6b7ad1e65fe" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Game%20Damage" rel="tag"&gt;Game Damage&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Zero%20Punctuation" rel="tag"&gt;Zero Punctuation&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Yahtzee%20Croshaw" rel="tag"&gt;Yahtzee Croshaw&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Review" rel="tag"&gt;Review&lt;/a&gt;,&lt;a href="http://technorati.com/tags/the%20Escapist" rel="tag"&gt;the Escapist&lt;/a&gt;&lt;/div&gt;  &lt;p&gt; flaws:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;It seemed very unpolished. A lot of um'ing and ah'ing, but it's forgivable for a sequel and something that looks like it was written a week before and skimmed over by the presenters, then done off-the-cuff on the day of filming.&lt;/li&gt;    &lt;li&gt;Yahtzee comes off as scaring and/or intimidating the other two. This immediately strips him of the geek fandom, most of whom got over bullies after the millionth time they were wedgied in high-school.&lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;All in all, I liked it, and would watch it as a series.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-6161992609063942587?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/6161992609063942587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/yahtzee-in-tv-pilot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/6161992609063942587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/6161992609063942587'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/yahtzee-in-tv-pilot.html' title='Yahtzee in TV Pilot'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-8938830247152745133</id><published>2009-01-13T09:33:00.001-08:00</published><updated>2009-01-13T09:35:18.235-08:00</updated><title type='text'>*My* Kinda Roshambo</title><content type='html'>&lt;p&gt;This is the way &lt;a title="Wikipedia on Roshambo" href="http://en.wikipedia.org/wiki/Roshambo"&gt;Roshambo&lt;/a&gt; should be played, people:&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_IN_i6ZrSzKI/SWzQb_zERnI/AAAAAAAAABE/mCvyYzIMM5Q/s1600-h/rps25%5B9%5D.jpg"&gt;&lt;img style="border: 0px none ;" alt="Rock Paper Scissors made complicate" src="http://lh3.ggpht.com/_IN_i6ZrSzKI/SWzQeXeVQdI/AAAAAAAAABM/slZnCjoXCS0/rps25_thumb%5B7%5D.jpg?imgmax=800" width="380" border="0" height="380" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Image courtesy of my friend "Fluffy", &lt;a href="http://www.gonewacko.org/T2003/GamesWePlay/rps25.jpg"&gt;original URL&lt;/a&gt;. &lt;/p&gt;  &lt;p&gt;Of course, if that's gives you a headache, consider the simpler (though still sufficiently complicated to get most peoples' heads spinning) alternative: &lt;a title="No, really" href="http://www.samkass.com/theories/RPSSL.html"&gt;Rock Paper Scissors Spock Lizard&lt;/a&gt;. I came across it watching an episode of the amazing "&lt;a title="Truly amazing" href="http://en.wikipedia.org/wiki/The_Big_Bang_Theory"&gt;The Big Bang Theory&lt;/a&gt;". Highly recommended.&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:151a2276-0a03-4d68-8948-97504dde6b1b" style="margin: 0px; padding: 0px; display: inline; float: none;"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Roshambo" rel="tag"&gt;Roshambo&lt;/a&gt;,&lt;a href="http://technorati.com/tags/The%20Big%20Bang%20Theory" rel="tag"&gt;The Big Bang Theory&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Geekery" rel="tag"&gt;Geekery&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Images" rel="tag"&gt;Images&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Links" rel="tag"&gt;Links&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-8938830247152745133?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/8938830247152745133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/my-kinda-roshambo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8938830247152745133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/8938830247152745133'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/my-kinda-roshambo.html' title='*My* Kinda Roshambo'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_IN_i6ZrSzKI/SWzQeXeVQdI/AAAAAAAAABM/slZnCjoXCS0/s72-c/rps25_thumb%5B7%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-1941482069438651630</id><published>2009-01-10T11:32:00.001-08:00</published><updated>2009-01-10T11:32:05.895-08:00</updated><title type='text'>Dawn of War II on DRM</title><content type='html'>&lt;p&gt;From &lt;a href="http://www.strategyinformer.com/pc/warhammer40000dawnofwarii/interview.html"&gt;here&lt;/a&gt;:&lt;/p&gt;  &lt;blockquote&gt;   &lt;p&gt;Strategy Informer: Now this is a standard question that we always ask, but what do you have lined up in terms of expansion packs and DLC?&lt;/p&gt;    &lt;p&gt;Jonny Ebbert: We have a lot of seriously exciting plans for DLC. We really want to give our players a top-notch online experience and we want to reward our players for playing our game. We want to give out steady doses of free downloadable content because we believe in rewarding people who buy the game and the reason we don&amp;#8217;t like DRM solutions is because they punish the innocent and they have to jump through all these hoops. We don&amp;#8217;t want to do that so we&amp;#8217;re going with the approach that Valve pioneered to just reward the people who actually bought the game with cool stuff. Free downloadable, regularly accessible stuff that enhances the game and then that&amp;#8217;s an incentive for the people who didn&amp;#8217;t buy the game to buy it. So we&amp;#8217;ve got a really bold, robust strategy for that and we&amp;#8217;re going to be revealing more details in about a month, but I think players are going to like it. And everybody wins you know? The people who paid for the game don&amp;#8217;t have to go through any fuss and they&amp;#8217;re constantly getting new stuff, which keeps the game fresh.&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;&amp;lt;3&lt;/p&gt;  &lt;p&gt;No, really.&lt;/p&gt;  &lt;p&gt;I mean, I don't need a reason to love Relic more than the original Dawn of War. Dawn of War II has me frothing in places that people prefer me not to describe, and then they do this.&lt;/p&gt;  &lt;p&gt;This is, in a nutshell, the opposite to what EA Games (the mega-game publisher who purchases up gaming companies like a fat kid sucks up chocolate). EA is a fan of &amp;quot;punish the universe at large because pirates exist&amp;quot; - and I'd recommend reading &lt;a href="http://www.shamusyoung.com/twentysidedtale/"&gt;Shamus' blog&lt;/a&gt; on the topic.&lt;/p&gt;  &lt;p&gt;Relic publishes their stuff with THQ - and boyohboy am I amped that they've Got It Right.&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:d29e113a-1a0d-4871-88fb-fc1ea955e247" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Dawn%20of%20War%20II" rel="tag"&gt;Dawn of War II&lt;/a&gt;,&lt;a href="http://technorati.com/tags/DRM" rel="tag"&gt;DRM&lt;/a&gt;,&lt;a href="http://technorati.com/tags/THQ" rel="tag"&gt;THQ&lt;/a&gt;,&lt;a href="http://technorati.com/tags/EA%20Games" rel="tag"&gt;EA Games&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-1941482069438651630?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/1941482069438651630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/dawn-of-war-ii-on-drm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/1941482069438651630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/1941482069438651630'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/dawn-of-war-ii-on-drm.html' title='Dawn of War II on DRM'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-2237812065036884492</id><published>2009-01-09T14:49:00.001-08:00</published><updated>2009-01-09T14:49:49.486-08:00</updated><title type='text'>Malstrom on Game Design, Casual vs. Hardcore and so on.</title><content type='html'>&lt;p&gt;This is a link to any interested, I'll refrain from commentary at this stage: &lt;/p&gt;  &lt;p&gt;&lt;a href="http://malstrom.50webs.com/birdman.html"&gt;link&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Quick blurb: Malstrom analyses the trend of game developers focusing on the &amp;quot;casual gaming boom&amp;quot;, and shows how Nintendo is Doing It Right by establishing and developing their user base rather than focusing on a specific level of gamer.&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:f64fb87d-ed52-430b-b5b1-b41efd5ee5d7" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/Link" rel="tag"&gt;Link&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Game%20Development" rel="tag"&gt;Game Development&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Casual%20Games" rel="tag"&gt;Casual Games&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Hardcore%20Games" rel="tag"&gt;Hardcore Games&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Nintendo" rel="tag"&gt;Nintendo&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-2237812065036884492?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/2237812065036884492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/malstrom-on-game-design-casual-vs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2237812065036884492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/2237812065036884492'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2009/01/malstrom-on-game-design-casual-vs.html' title='Malstrom on Game Design, Casual vs. Hardcore and so on.'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7343163745301881929.post-5265414568823452787</id><published>2008-12-27T13:57:00.001-08:00</published><updated>2008-12-27T13:57:55.011-08:00</updated><title type='text'>Online RPGs</title><content type='html'>&lt;p&gt;I was inspired by a fill-in blog entry by &lt;a href="http://chattydm.net/"&gt;the Chatty DM&lt;/a&gt; (blog entry can be found &lt;a href="http://chattydm.net/2008/12/21/playing-online-part-2-the-mediums/"&gt;here)&lt;/a&gt; to investigate online RPG offerings.&lt;/p&gt;  &lt;p&gt;I've experimented with &lt;a href="http://www.openrpg.com/"&gt;OpenRPG&lt;/a&gt;. I've just finished playing around with &lt;a href="http://www.fantasygrounds.com/"&gt;Fantasy Grounds II&lt;/a&gt;, and you can see the first stage of my ruleset development on &lt;a href="http://wookeh.wordpress.com"&gt;that other blog&lt;/a&gt;, which I'm abandoning for being a pain in the ass to update.&lt;/p&gt;  &lt;p&gt;Speaking of rectal pains - I've been completely disillusioned by Fantasy Grounds. I poked and prodded, and it had it's flaws (unintuitive in many ways, painful load times, and a kludgy way of handling multiple rule systems, as well as requiring actual development on the part of DMs wanting to put their rulesets into the system), but it had some *stunning* aspects which made up for it (the dice rolling made me cry at it's beauty, it's ease of spontaneous graphical resource distribution, and a few more bits)... and you can feel the massive &amp;quot;but&amp;quot; coming on, I'm sure.&lt;/p&gt;  &lt;p&gt;I'm South African. Bandwidth is expensive for me. But even if that wasn't a problem - the first time someone joins a campaign, THE ENTIRE RULESET YOU'RE USING (approximately 12Mb for the default, d20 ruleset) is archived (down to about 9Mb) and transferred to the players - &lt;strong&gt;whether they have used the ruleset before, have purchased or developed it using the full client, under any and all circumstances.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;I'd forgive moving this stuff if it was small - moving a ruleset made up of XML docs compressed to a few hundred Kb isn't too bad. And I'd forgive the massive transfer if it was an absolute one-time thing - if the first Call of Cthulhu ( &amp;lt;3 ) download resulted in never having to download that part of the CoC ruleset ever again.&lt;/p&gt;  &lt;p&gt;As it is, Fantasy Grounds (and their developers, SmiteWorks) have lost a possible customer (despite the awesomeness of their name almost redeeming them...), a possible for-free content developer, and an outspoken fan.&lt;/p&gt;  &lt;p&gt;In other and completely unrelated news: I'm developing an alternative to OpenRPG/Fantasy Grounds. As sad as this makes me, development will be for the Windows platform, and I'll be working with an old friend of mine, who goes by the ominous handle of &amp;quot;Anarchist&amp;quot;.&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:0767317B-992E-4b12-91E0-4F059A8CECA8:58276c75-b952-4df1-bbbe-98c41dd61044" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;Technorati Tags: &lt;a href="http://technorati.com/tags/RPG" rel="tag"&gt;RPG&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Chatty%20DM" rel="tag"&gt;Chatty DM&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Fantasy%20Grounds%20II" rel="tag"&gt;Fantasy Grounds II&lt;/a&gt;,&lt;a href="http://technorati.com/tags/OpenRPG" rel="tag"&gt;OpenRPG&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Annoyed" rel="tag"&gt;Annoyed&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Development" rel="tag"&gt;Development&lt;/a&gt;,&lt;a href="http://technorati.com/tags/Critique" rel="tag"&gt;Critique&lt;/a&gt;&lt;/div&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7343163745301881929-5265414568823452787?l=reluctant-wookeh.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://reluctant-wookeh.blogspot.com/feeds/5265414568823452787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://reluctant-wookeh.blogspot.com/2008/12/online-rpgs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5265414568823452787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7343163745301881929/posts/default/5265414568823452787'/><link rel='alternate' type='text/html' href='http://reluctant-wookeh.blogspot.com/2008/12/online-rpgs.html' title='Online RPGs'/><author><name>Johenius</name><uri>http://www.blogger.com/profile/16472868333952744287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
